ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills
Not on the map. Why?
Abstract (arXiv)
Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding and fundamental challenge for animation and robotics. We present fully learned solutions to this difficult problem using reinforcement learning. We demonstrate the importance of a curriculum for efficient learning and evaluate four possible curriculum choices compared to a non-curriculum baseline. Results are presented for a simulated human character, a realistic bipedal robot simulation and a monster character, in each case producing robust, plausible motions for challenging stepping stone sequences and terrains.
Key facts. Cited by 44 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 May 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 11; 2022: 10; 2023: 12; 2024: 4; 2025: 5; 2026: 2.
44 papers.
Sort:
By area:
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
- 2022Rapid Locomotion via Reinforcement Learningcited by 130
- 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 40
- 2021Learning to Jump from Pixelscited by 39
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2023DTC: Deep Tracking Controlcited by 37
- 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotioncited by 33
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2023Composite Motion Learning with Task Controlcited by 26
- 2023Learning and Adapting Agile Locomotion Skills by Transferring Experiencecited by 25
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfercited by 17
32 more
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
- 2021Discovering Diverse Athletic Jumping Strategiescited by 15
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 15
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
- 2022Learning to Get Upcited by 11
- 2022Learning to Brachiate via Simplified Model Imitationcited by 7
- 2024FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Modelscited by 6
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Movescited by 6
- 2022Learning Bipedal Walking On Planned Footsteps For Humanoid Robotscited by 5
- 2023Puppeteer and Marionette: Learning Anticipatory Quadrupedal Locomotion Based on Interactions of a Central Pattern Generator and Supraspinal Drivecited by 5
- 2023Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculumcited by 5
- 2024Whole-body End-Effector Pose Trackingcited by 5
- 2021Efficient Hyperparameter Optimization for Physics-based Character Animationcited by 4
- 2021Control of rough terrain vehicles using deep reinforcement learningcited by 4
- 2021Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Plannercited by 4
- 2021Reinforcement Learning with Adaptive Curriculum Dynamics Randomization for Fault-Tolerant Robot Controlcited by 3
- 2021Learning Setup Policies: Reliable Transition Between Locomotion Behaviourscited by 2
- 2021Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learningcited by 2
- 2022Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learningcited by 2
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2
- 2025Diffusion-based Planning with Learned Viability Filterscited by 2
- 2021Learning Linear Policies for Robust Bipedal Locomotion on Terrains with Varying Slopescited by 1
- 2022Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft IIcited by 1
- 2023Characterization of Human Balance through a Reinforcement Learning-based Muscle Controllercited by 1
- 2024PlaMo: Plan and Move in Rich 3D Physical Environmentscited by 1
- 2025Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotioncited by 1
- 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characterscited by 1
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terraincited by 1
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environmentscited by 0
- 2025HuMam: Humanoid Motion Control via End-to-End Deep Reinforcement Learning with Mambacited by 0
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Trackingcited by 0
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking6 Jun 2026
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025HuMam: Humanoid Motion Control via End-to-End Deep Reinforcement Learning with Mamba22 Sep 2025
- 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characters27 Jul 2025
- 2025Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion24 Jun 2025
- 2025Diffusion-based Planning with Learned Viability Filters26 Feb 2025
- 2024Whole-body End-Effector Pose Tracking24 Sep 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2024PlaMo: Plan and Move in Rich 3D Physical Environments26 Jun 2024
- 2024FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models15 Jun 2024
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters4 Nov 2023
32 more
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023DTC: Deep Tracking Control27 Sep 2023
- 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotion24 Aug 2023
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environments14 Aug 2023
- 2023Neural Categorical Priors for Physics-Based Character Control14 Aug 2023
- 2023Characterization of Human Balance through a Reinforcement Learning-based Muscle Controller8 Aug 2023
- 2023Composite Motion Learning with Task Control5 May 2023
- 2023Learning and Adapting Agile Locomotion Skills by Transferring Experience19 Apr 2023
- 2023Neural Volumetric Memory for Visual Locomotion Control3 Apr 2023
- 2023Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum14 Mar 2023
- 2023Puppeteer and Marionette: Learning Anticipatory Quadrupedal Locomotion Based on Interactions of a Central Pattern Generator and Supraspinal Drive26 Feb 2023
- 2022Legged Locomotion in Challenging Terrains using Egocentric Vision14 Nov 2022
- 2022Learning Bipedal Walking On Planned Footsteps For Humanoid Robots26 Jul 2022
- 2022Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II11 May 2022
- 2022Learning to Brachiate via Simplified Model Imitation8 May 2022
- 2022Rapid Locomotion via Reinforcement Learning5 May 2022
- 2022Learning to Get Up30 Apr 2022
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capture26 Mar 2022
- 2022Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learning22 Mar 2022
- 2022A Survey on Reinforcement Learning Methods in Character Animation7 Mar 2022
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfer4 Mar 2022
- 2021Reinforcement Learning with Adaptive Curriculum Dynamics Randomization for Fault-Tolerant Robot Control19 Nov 2021
- 2021Learning Coordinated Terrain-Adaptive Locomotion by Imitating a Centroidal Dynamics Planner30 Oct 2021
- 2021Learning to Jump from Pixels28 Oct 2021
- 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning24 Sep 2021
- 2021Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning7 Jul 2021
- 2021Control of rough terrain vehicles using deep reinforcement learning5 Jul 2021
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control21 May 2021
- 2021Discovering Diverse Athletic Jumping Strategies2 May 2021
- 2021Efficient Hyperparameter Optimization for Physics-based Character Animation26 Apr 2021
- 2021Learning Linear Policies for Robust Bipedal Locomotion on Terrains with Varying Slopes4 Apr 2021
- 2021Learning Setup Policies: Reliable Transition Between Locomotion Behaviours23 Jan 2021
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 12
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2
- 2022Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft IIcited by 1
- 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters4 Nov 2023
- 2022Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II11 May 2022
- 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control21 May 2021
- 2025Diffusion-based Planning with Learned Viability Filterscited by 2
- 2025Diffusion-based Planning with Learned Viability Filters26 Feb 2025
- 2022Legged Locomotion in Challenging Terrains using Egocentric Visioncited by 131
- 2022Rapid Locomotion via Reinforcement Learningcited by 130
- 2023Neural Volumetric Memory for Visual Locomotion Controlcited by 40
- 2021Learning to Jump from Pixelscited by 39
- 2023Neural Categorical Priors for Physics-Based Character Controlcited by 37
- 2023DTC: Deep Tracking Controlcited by 37
- 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotioncited by 33
- 2022Neural MoCon: Neural Motion Control for Physically Plausible Human Motion Capturecited by 31
- 2023Composite Motion Learning with Task Controlcited by 26
- 2023Learning and Adapting Agile Locomotion Skills by Transferring Experiencecited by 25
- 2022Style-ERD: Responsive and Coherent Online Motion Style Transfercited by 17
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
12 most cited of 37 All 37 (JSON)
- 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terrain17 Aug 2026
- 2026Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking6 Jun 2026
- 2025Learning to Ball: Composing Policies for Long-Horizon Basketball Moves26 Sep 2025
- 2025RESCUE: Crowd Evacuation Simulation via Controlling SDM-United Characters27 Jul 2025
- 2025Hierarchical Reinforcement Learning and Value Optimization for Challenging Quadruped Locomotion24 Jun 2025
- 2024Whole-body End-Effector Pose Tracking24 Sep 2024
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation15 Jul 2024
- 2024PlaMo: Plan and Move in Rich 3D Physical Environments26 Jun 2024
- 2023AdaptNet: Policy Adaptation for Physics-Based Character Control30 Sep 2023
- 2023DTC: Deep Tracking Control27 Sep 2023
- 2023Not Only Rewards But Also Constraints: Applications on Legged Robot Locomotion24 Aug 2023
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environments14 Aug 2023
12 newest of 37 All 37 (JSON)