mlsanityData to 13 Oct 2026

Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation

arXiv 2503.14475 ↗First posted 18 Mar 2025cs.GR cs.CVcited by 4

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Abstract (arXiv)

The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and disk storage requirements which limits their practical application on consumer-grade devices. We propose Opti3DGS, a novel frequency-modulated coarse-to-fine optimization framework that aims to minimize the number of Gaussian primitives used to represent a scene, thus reducing memory and storage demands. Opti3DGS leverages image frequency modulation, initially enforcing a coarse scene representation and progressively refining it by modulating frequency details in the training images. On the baseline 3DGS, we demonstrate an average reduction of 62% in Gaussians, a 40% reduction in the training GPU memory requirements and a 20% reduction in optimization time without sacrificing the visual quality. Furthermore, we show that our method integrates seamlessly with many 3DGS-based techniques, consistently reducing the number of Gaussian primitives while maintaining, and often improving, visual quality. Additionally, Opti3DGS inherently produces a level-of-detail scene representation at no extra cost, a natural byproduct of the optimization pipeline. Results and code will be made publicly available.

Key facts. Cited by 4 papers in the map (data through 13 Oct 2026). Builds on 17 of its 22 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

17 of 22 references.

References · 17

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
  3. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  4. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 426
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 368
  6. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 234
  7. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
  8. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 201
  9. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 193
  10. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 130
  11. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
  12. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
5 more
  1. 2023NerfAcc: Efficient Sampling Accelerates NeRFscited by 90
  2. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  3. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 72
  4. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  5. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.