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Part-based Graph Convolutional Network for Action Recognition

arXiv 1809.04983 ↗First posted 13 Sep 2018cs.CV cs.AIcited by 19

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Abstract (arXiv)

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks have been used to recognize actions from skeletal videos. We introduce a part-based graph convolutional network (PB-GCN) for this task, inspired by Deformable Part-based Models (DPMs). We divide the skeleton graph into four subgraphs with joints shared across them and learn a recognition model using a part-based graph convolutional network. We show that such a model improves performance of recognition, compared to a model using entire skeleton graph. Instead of using 3D joint coordinates as node features, we show that using relative coordinates and temporal displacements boosts performance. Our model achieves state-of-the-art performance on two challenging benchmark datasets NTURGB+D and HDM05, for skeletal action recognition.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Sep 2018.

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Citing papers per year: 2021: 3; 2022: 8; 2023: 2; 2024: 3; 2025: 2; 2026: 1.

19 papers.

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  1. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  2. 2022STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognitioncited by 43
  3. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  4. 2021IIP-Transformer: Intra-Inter-Part Transformer for Skeleton-Based Action Recognitioncited by 17
  5. 2022PSUMNet: Unified Modality Part Streams are All You Need for Efficient Pose-based Action Recognitioncited by 14
  6. 2021Graph-based Normalizing Flow for Human Motion Generation and Reconstructioncited by 12
  7. 2021Dynamic Hypergraph Convolutional Networks for Skeleton-Based Action Recognitioncited by 9
  8. 2022Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognitioncited by 9
  9. 2024A Methodological and Structural Review of Hand Gesture Recognition Across Diverse Data Modalitiescited by 8
  10. 2022Spatial Temporal Graph Attention Network for Skeleton-Based Action Recognitioncited by 4
  11. 2024Deep video representation learning: a surveycited by 4
  12. 2022BabyNet: A Lightweight Network for Infant Reaching Action Recognition in Unconstrained Environments to Support Future Pediatric Rehabilitation Applicationscited by 2
7 more
  1. 2024A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalitiescited by 2
  2. 2022Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1
  3. 2023Multi-Graph Convolution Network for Pose Forecastingcited by 1
  4. 2023Is end-to-end learning enough for fitness activity recognition?cited by 1
  5. 2025Multi-encoder nnU-Net outperforms transformer models with self-supervised pretrainingcited by 1
  6. 2025HFGCN:Hypergraph Fusion Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 0
  7. 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approachcited by 0