Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects
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Abstract (arXiv)
Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for dynamic objects, but cannot reconstruct high-quality meshes due to their implicit or geometrically inaccurate representations. In this paper, we propose a novel representation that can reconstruct accurate meshes from sparse image input, named Dynamic 2D Gaussians (D-2DGS). We adopt 2D Gaussians for basic geometry representation and use sparse-controlled points to capture the 2D Gaussian's deformation. By extracting the object mask from the rendered high-quality image and masking the rendered depth map, we remove floaters that are prone to occur during reconstruction and can extract high-quality dynamic mesh sequences of dynamic objects. Experiments demonstrate that our D-2DGS is outstanding in reconstructing detailed and smooth high-quality meshes from sparse inputs. The code is available at https://github.com/hustvl/Dynamic-2DGS.
Key facts. Cited by 11 papers in the map (data through 13 Oct 2026). Builds on 34 of its 52 references that are in the map. First posted on arXiv 21 Sep 2024.
Builds on
34 of 52 references.
References · 34
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- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 613
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 584
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 474
22 more
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 343
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 312
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 248
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- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 211
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 177
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 137
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- 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 78
- 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
- 2024Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfelscited by 38
- 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
- 2024Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenescited by 22
- 2024DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2024GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Qualitycited by 17
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Citing papers per year: 2025: 5; 2026: 6.
11 papers.
- 2025UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generationcited by 20
- 2025GauSTAR: Gaussian Surface Tracking and Reconstructioncited by 13
- 2025Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Fieldcited by 6
- 2026MotionVLA: Injecting Geometric Motion into Vision-Language-Action Modelcited by 2
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstructioncited by 1
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Trackingcited by 1
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstructioncited by 1
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functionscited by 1
- 2026Detailed Geometry and Appearance from Opportunistic Motioncited by 0
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGScited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026MotionVLA: Injecting Geometric Motion into Vision-Language-Action Model6 Jun 2026
- 2026DySurface: Consistent 4D Surface Reconstruction via Bridging Explicit Gaussians and Implicit Functions11 May 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction30 Mar 2026
- 2026Detailed Geometry and Appearance from Opportunistic Motion27 Mar 2026
- 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Tracking1 Dec 2025
- 2025Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction18 Nov 2025
- 2025Physics-Informed Deformable Gaussian Splatting: Towards Unified Constitutive Laws for Time-Evolving Material Field9 Nov 2025
- 2025UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation29 Sep 2025
- 2025GauSTAR: Gaussian Surface Tracking and Reconstruction17 Jan 2025