mlsanityData to 7 Oct 2026

MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance

arXiv 2404.08252 ↗First posted 12 Apr 2024cs.CVcited by 2

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Abstract (arXiv)

The latest regularized Neural Radiance Field (NeRF) approaches produce poor geometry and view extrapolation for large scale sparse view scenes, such as ETH3D. Density-based approaches tend to be under-constrained, while surface-based approaches tend to miss details. In this paper, we take a density-based approach, sampling patches instead of individual rays to better incorporate monocular depth and normal estimates and patch-based photometric consistency constraints between training views and sampled virtual views. Loosely constraining densities based on estimated depth aligned to sparse points further improves geometric accuracy. While maintaining similar view synthesis quality, our approach significantly improves geometric accuracy on the ETH3D benchmark, e.g. increasing the F1@2cm score by 4x-8x compared to other regularized density-based approaches, with much lower training and inference time than other approaches.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 44 of its 58 references that are in the map. First posted on arXiv 12 Apr 2024.

Builds on

44 of 58 references.

References · 44

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32 more
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Citing papers per year: 2025: 1; 2026: 1.

2 papers.