NeRF Revisited: Fixing Quadrature Instability in Volume Rendering
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Abstract (arXiv)
Neural radiance fields (NeRF) rely on volume rendering to synthesize novel views. Volume rendering requires evaluating an integral along each ray, which is numerically approximated with a finite sum that corresponds to the exact integral along the ray under piecewise constant volume density. As a consequence, the rendered result is unstable w.r.t. the choice of samples along the ray, a phenomenon that we dub quadrature instability. We propose a mathematically principled solution by reformulating the sample-based rendering equation so that it corresponds to the exact integral under piecewise linear volume density. This simultaneously resolves multiple issues: conflicts between samples along different rays, imprecise hierarchical sampling, and non-differentiability of quantiles of ray termination distances w.r.t. model parameters. We demonstrate several benefits over the classical sample-based rendering equation, such as sharper textures, better geometric reconstruction, and stronger depth supervision. Our proposed formulation can be also be used as a drop-in replacement to the volume rendering equation of existing NeRF-based methods. Our project page can be found at pl-nerf.github.io.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 25 of its 37 references that are in the map. First posted on arXiv 31 Oct 2023.
Builds on
25 of 37 references.
References · 25
- 2017Attention Is All You Needcited by 59,932
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
13 more
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 228
- 2020Differentiable Rendering: A Surveycited by 123
- 2022Improved Direct Voxel Grid Optimization for Radiance Fields Reconstructioncited by 61
- 2021DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Renderingcited by 60
- 2023SCADE: NeRFs from Space Carving with Ambiguity-Aware Depth Estimatescited by 35
Built on by
Citing papers per year: 2023: 3; 2024: 4; 2025: 2; 2026: 1.
10 papers.
- 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 25
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
- 2023L0-Sampler: An L0 Model Guided Volume Sampling for NeRFcited by 4
- 2025A Unified Theory of Sinusoidal Activation Families for Implicit Neural Representationscited by 4
- 2024ProvNeRF: Modeling per Point Provenance in NeRFs as a Stochastic Fieldcited by 3
- 2024GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Accelerationcited by 3
- 2023Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAMcited by 0
- 2024Evolutive Rendering Modelscited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2025A Unified Theory of Sinusoidal Activation Families for Implicit Neural Representations2 Feb 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration19 Oct 2024
- 2024Neural Visibility Field for Uncertainty-Driven Active Mapping11 Jun 2024
- 2024Evolutive Rendering Models27 May 2024
- 2024ProvNeRF: Modeling per Point Provenance in NeRFs as a Stochastic Field16 Jan 2024
- 2023Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM20 Dec 2023
- 2023Volumetric Rendering with Baked Quadrature Fields2 Dec 2023
- 2023L0-Sampler: An L0 Model Guided Volume Sampling for NeRF13 Nov 2023