Compact Real-time Radiance Fields with Neural Codebook
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Abstract (arXiv)
Reconstructing neural radiance fields with explicit volumetric representations, demonstrated by Plenoxels, has shown remarkable advantages on training and rendering efficiency, while grid-based representations typically induce considerable overhead for storage and transmission. In this work, we present a simple and effective framework for pursuing compact radiance fields from the perspective of compression methodology. By exploiting intrinsic properties exhibiting in grid models, a non-uniform compression stem is developed to significantly reduce model complexity and a novel parameterized module, named Neural Codebook, is introduced for better encoding high-frequency details specific to per-scene models via a fast optimization. Our approach can achieve over 40 × reduction on grid model storage with competitive rendering quality. In addition, the method can achieve real-time rendering speed with 180 fps, realizing significant advantage on storage cost compared to real-time rendering methods.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 25 of its 30 references that are in the map. First posted on arXiv 29 May 2023.
Builds on
25 of 30 references.
References · 25
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13 more
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
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Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 4; 2026: 1.
9 papers.
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2024Neural NeRF Compressioncited by 4
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splattingcited by 3
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridgingcited by 0
- 2025SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splattingcited by 0
- 2026LooC: Effective Low-Dimensional Codebook for Compositional Vector Quantizationcited by 0
- 2026LooC: Effective Low-Dimensional Codebook for Compositional Vector Quantization1 Jan 2026
- 2025SA-3DGS: A Self-Adaptive Compression Method for 3D Gaussian Splatting5 Aug 2025
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridging9 Jun 2025
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting4 Jun 2025
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting21 Jan 2025
- 2024Neural NeRF Compression13 Jun 2024
- 2024How Far Can We Compress Instant-NGP-Based NeRF?6 Jun 2024
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression21 Mar 2024
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023