mlsanityData to 7 Oct 2026

From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos

arXiv 2412.07770 ↗First posted 10 Dec 2024cs.CV cs.LGcited by 23

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Abstract (arXiv)

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and object-centric 3D datasets have shown to be effective in training models that have 3D understanding of objects. However, applying a similar approach to real-world objects and scenes is difficult due to a lack of large-scale data. Videos are a potential source for real-world 3D data, but finding diverse yet corresponding views of the same content has shown to be difficult at scale. Furthermore, standard videos come with fixed viewpoints, determined at the time of capture. This restricts the ability to access scenes from a variety of more diverse and potentially useful perspectives. We argue that large scale 360 videos can address these limitations to provide: scalable corresponding frames from diverse views. In this paper, we introduce 360-1M, a 360 video dataset, and a process for efficiently finding corresponding frames from diverse viewpoints at scale. We train our diffusion-based model, Odin, on 360-1M. Empowered by the largest real-world, multi-view dataset to date, Odin is able to freely generate novel views of real-world scenes. Unlike previous methods, Odin can move the camera through the environment, enabling the model to infer the geometry and layout of the scene. Additionally, we show improved performance on standard novel view synthesis and 3D reconstruction benchmarks.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 52 of its 65 references that are in the map. First posted on arXiv 10 Dec 2024.

Builds on

52 of 65 references.

References · 52

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38 more
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Citing papers per year: 2025: 14; 2026: 9.

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  1. 2025Bolt3D: Generating 3D Scenes in Secondscited by 57
  2. 2025Matrix-3D: Omnidirectional Explorable 3D World Generationcited by 33
  3. 2025FlashWorld: High-quality 3D Scene Generation within Secondscited by 30
  4. 20253D Scene Generation: A Surveycited by 24
  5. 2025Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loopcited by 23
  6. 2025PanoWan: Lifting Diffusion Video Generation Models to 360deg with Latitude/Longitude-aware Mechanismscited by 22
  7. 2025Beyond the Frame: Generating 360 Panoramic Videos from Perspective Videoscited by 14
  8. 2025A Recipe for Generating 3D Worlds From a Single Imagecited by 13
  9. 2025WonderFree: Enhancing Novel View Quality and Cross-View Consistency for 3D Scene Explorationcited by 7
  10. 2026360Anything: Geometry-Free Lifting of Images and Videos to 360degcited by 7
  11. 2025Generating 360deg Video is What You Need For a 3D Scenecited by 5
  12. 2025PanFlow: Decoupled Motion Control for Panoramic Video Generationcited by 5
11 more
  1. 2026NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstructioncited by 5
  2. 2026Pantheon360: Taming Digital Twin Generation via 3D-Aware 360deg Video Diffusioncited by 4
  3. 2025OpenView: Empowering MLLMs with Out-of-view VQAcited by 3
  4. 2026PanoWorld: Real-World Panoramic Generationcited by 3
  5. 2026CalibAnyView: Beyond Single-View Camera Calibration in the Wildcited by 2
  6. 2025A Survey on Text-Driven 360-Degree Panorama Generationcited by 0
  7. 2025TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Videocited by 0
  8. 2026FullCircle: Effortless 3D Reconstruction from Casual 360^circ Capturescited by 0
  9. 2026ORBIT++: Benchmarking SfM in the Wild with 360deg Videocited by 0
  10. 2026Can 4D Foundation Models Remember?cited by 0
  11. 2026MUGEN: Interactive Panoramic World Exploration via Camera Controlcited by 0