mlsanityData to 14 Oct 2026

Learning Active Camera for Multi-Object Navigation

arXiv 2210.07505 ↗First posted 14 Oct 2022cs.CV cs.ROcited by 21

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Abstract (arXiv)

Getting robots to navigate to multiple objects autonomously is essential yet difficult in robot applications. One of the key challenges is how to explore environments efficiently with camera sensors only. Existing navigation methods mainly focus on fixed cameras and few attempts have been made to navigate with active cameras. As a result, the agent may take a very long time to perceive the environment due to limited camera scope. In contrast, humans typically gain a larger field of view by looking around for a better perception of the environment. How to make robots perceive the environment as efficiently as humans is a fundamental problem in robotics. In this paper, we consider navigating to multiple objects more efficiently with active cameras. Specifically, we cast moving camera to a Markov Decision Process and reformulate the active camera problem as a reinforcement learning problem. However, we have to address two new challenges: 1) how to learn a good camera policy in complex environments and 2) how to coordinate it with the navigation policy. To address these, we carefully design a reward function to encourage the agent to explore more areas by moving camera actively. Moreover, we exploit human experience to infer a rule-based camera action to guide the learning process. Last, to better coordinate two kinds of policies, the camera policy takes navigation actions into account when making camera moving decisions. Experimental results show our camera policy consistently improves the performance of multi-object navigation over four baselines on two datasets.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). Builds on 58 of its 91 references that are in the map. First posted on arXiv 14 Oct 2022.

Builds on

58 of 91 references.

References · 58

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2015Spatial Transformer Networkscited by 1,429
  3. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  5. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  6. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
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  8. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
  9. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  10. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 366
  11. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  12. 2020Learning to Explore using Active Neural SLAMcited by 316
38 more
  1. 2018Large-Scale Study of Curiosity-Driven Learningcited by 280
  2. 2019Self-Supervised Exploration via Disagreementcited by 265
  3. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
  4. 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
  5. 2018Semi-parametric Topological Memory for Navigationcited by 209
  6. 2020Neural Topological SLAM for Visual Navigationcited by 195
  7. 2018Visual Semantic Navigation using Scene Priorscited by 128
  8. 2019Learning Exploration Policies for Navigationcited by 116
  9. 2020Topological Planning with Transformers for Vision-and-Language Navigationcited by 116
  10. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 107
  11. 2020Occupancy Anticipation for Efficient Exploration and Navigationcited by 106
  12. 2021Visual Room Rearrangementcited by 102
  13. 2019Look, Listen, and Act: Towards Audio-Visual Embodied Navigationcited by 96
  14. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  15. 2016Revisiting Active Perceptioncited by 94
  16. 2018Visual Representations for Semantic Target Driven Navigationcited by 89
  17. 2020Semantic Audio-Visual Navigationcited by 82
  18. 2020Evolving Graphical Planner: Contextual Global Planning for Vision-and-Language Navigationcited by 71
  19. 2020Learning Affordance Landscapes for Interaction Exploration in 3D Environmentscited by 65
  20. 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 65
  21. 2017A Dataset for Developing and Benchmarking Active Visioncited by 50
  22. 2020Semantic Curiosity for Active Visual Learningcited by 45
  23. 2020SSCNav: Confidence-Aware Semantic Scene Completion for Visual Semantic Navigationcited by 44
  24. 2021Curious Representation Learning for Embodied Intelligencecited by 44
  25. 2020See, Hear, Explore: Curiosity via Audio-Visual Associationcited by 43
  26. 2019A Behavioral Approach to Visual Navigation with Graph Localization Networkscited by 40
  27. 2017Learning to Look Around: Intelligently Exploring Unseen Environments for Unknown Taskscited by 38
  28. 2019Scaling Local Control to Large-Scale Topological Navigationcited by 37
  29. 2021Differentiable SLAM-net: Learning Particle SLAM for Visual Navigationcited by 34
  30. 2020Learning to plan with uncertain topological mapscited by 29
  31. 2019Situational Fusion of Visual Representation for Visual Navigationcited by 28
  32. 2021Differentiable Spatial Planning using Transformerscited by 25
  33. 2021GridToPix: Training Embodied Agents with Minimal Supervisioncited by 21
  34. 2020Embodied Visual Active Learning for Semantic Segmentationcited by 19
  35. 2021Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agentscited by 19
  36. 2016Look-ahead before you leap: end-to-end active recognition by forecasting the effect of motioncited by 18
  37. 2021Teaching Agents how to Map: Spatial Reasoning for Multi-Object Navigationcited by 17
  38. 2022Finding Fallen Objects Via Asynchronous Audio-Visual Integrationcited by 14

50 most cited of 58 All 58 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 7; 2024: 6; 2025: 6; 2026: 2.

21 papers.

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  1. 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 127
  2. 2023A2Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Modelscited by 62
  3. 2023SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environmentscited by 53
  4. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  5. 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
  6. 2025WMNav: Integrating Vision-Language Models into World Models for Object Goal Navigationcited by 43
  7. 2023FGPrompt: Fine-grained Goal Prompting for Image-goal Navigationcited by 22
  8. 2023Hard Sample Matters a Lot in Zero-Shot Quantizationcited by 15
  9. 2024Robust 3D Semantic Occupancy Prediction with Calibration-free Spatial Transformationcited by 7
  10. 2025Semantically-driven Deep Reinforcement Learning for Inspection Path Planningcited by 6
  11. 2025DORAEMON: Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigationcited by 6
  12. 2025Continual Knowledge Adaptation for Reinforcement Learningcited by 5
9 more
  1. 2024Find Everything: A General Vision Language Model Approach to Multi-Object Searchcited by 4
  2. 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigationcited by 4
  3. 2025Hierarchical Scoring with 3D Gaussian Splatting for Instance Image-Goal Navigationcited by 3
  4. 2026ReMemNav: Memory-Based Decision Correction and Target Verification for Zero-Shot Object Navigationcited by 2
  5. 2023DEUX: Active Exploration for Learning Unsupervised Depth Perceptioncited by 0
  6. 2023DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learningcited by 0
  7. 2024MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics Modelingcited by 0
  8. 2024Solving Vision Tasks with Simple Photoreceptors Instead of Camerascited by 0
  9. 2025YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videoscited by 0