mlsanityData to 7 Oct 2026

ReLMoGen: Leveraging Motion Generation in Reinforcement Learning for Mobile Manipulation

arXiv 2008.07792 ↗First posted 18 Aug 2020cs.AI cs.CV cs.LGcited by 47

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Abstract (arXiv)

Many Reinforcement Learning (RL) approaches use joint control signals (positions, velocities, torques) as action space for continuous control tasks. We propose to lift the action space to a higher level in the form of subgoals for a motion generator (a combination of motion planner and trajectory executor). We argue that, by lifting the action space and by leveraging sampling-based motion planners, we can efficiently use RL to solve complex, long-horizon tasks that could not be solved with existing RL methods in the original action space. We propose ReLMoGen -- a framework that combines a learned policy to predict subgoals and a motion generator to plan and execute the motion needed to reach these subgoals. To validate our method, we apply ReLMoGen to two types of tasks: 1) Interactive Navigation tasks, navigation problems where interactions with the environment are required to reach the destination, and 2) Mobile Manipulation tasks, manipulation tasks that require moving the robot base. These problems are challenging because they are usually long-horizon, hard to explore during training, and comprise alternating phases of navigation and interaction. Our method is benchmarked on a diverse set of seven robotics tasks in photo-realistic simulation environments. In all settings, ReLMoGen outperforms state-of-the-art Reinforcement Learning and Hierarchical Reinforcement Learning baselines. ReLMoGen also shows outstanding transferability between different motion generators at test time, indicating a great potential to transfer to real robots.

Key facts. Cited by 47 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Aug 2020.

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Citing papers per year: 2021: 13; 2022: 15; 2023: 8; 2024: 9; 2025: 2.

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  1. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
  2. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  3. 2023Language to Rewards for Robotic Skill Synthesiscited by 307
  4. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
  5. 2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulationcited by 140
  6. 2021Waypoint Models for Instruction-guided Navigation in Continuous Environmentscited by 125
  7. 2021Visual Room Rearrangementcited by 101
  8. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 101
  9. 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 98
  10. 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 75
  11. 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 64
  12. 2021Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulationcited by 59
35 more
  1. 2024Visual Whole-Body Control for Legged Loco-Manipulationcited by 58
  2. 2024Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Taskscited by 51
  3. 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperationcited by 49
  4. 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
  5. 2021Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulationcited by 44
  6. 2021Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulationcited by 30
  7. 2021Self-Imitation Learning by Planningcited by 25
  8. 2022Residual Skill Policies: Learning an Adaptable Skill-based Action Space for Reinforcement Learning for Roboticscited by 23
  9. 2022Generating Executable Action Plans with Environmentally-Aware Language Modelscited by 21
  10. 2022Robot Learning of Mobile Manipulation with Reachability Behavior Priorscited by 20
  11. 2023Causal Policy Gradient for Whole-Body Mobile Manipulationcited by 18
  12. 2023Harmonic Mobile Manipulationcited by 16
  13. 2022N2M2: Learning Navigation for Arbitrary Mobile Manipulation Motions in Unseen and Dynamic Environmentscited by 15
  14. 2021Pushing it out of the Way: Interactive Visual Navigationcited by 14
  15. 2021Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot Manipulationcited by 8
  16. 2025Grounding Actions in Camera Space: Observation-Centric Vision-Language-Action Policycited by 8
  17. 2022Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environmentscited by 7
  18. 2022Practical Imitation Learning in the Real World via Task Consistency Losscited by 6
  19. 2022Object Manipulation via Visual Target Localizationcited by 6
  20. 2024PLANRL: A Motion Planning and Imitation Learning Framework to Bootstrap Reinforcement Learningcited by 6
  21. 2023Predicting Motion Plans for Articulating Everyday Objectscited by 5
  22. 2022CEIP: Combining Explicit and Implicit Priors for Reinforcement Learning with Demonstrationscited by 4
  23. 2022Hierarchical Policy Blending As Optimal Transportcited by 4
  24. 2023Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Spacecited by 4
  25. 2025CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graphcited by 4
  26. 2023A Simple Solution for Offline Imitation from Observations and Examples with Possibly Incomplete Trajectoriescited by 3
  27. 2024RoboMP2: A Robotic Multimodal Perception-Planning Framework with Multimodal Large Language Modelscited by 3
  28. 2024Combining Planning and Diffusion for Mobility with Unknown Dynamicscited by 3
  29. 2022Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blowercited by 2
  30. 2022Learning Design and Construction with Varying-Sized Materials via Prioritized Memory Resetscited by 2
  31. 2023Efficient Skill Acquisition for Complex Manipulation Tasks in Obstructed Environmentscited by 2
  32. 2024Reinforcement Learning via Auxiliary Task Distillationcited by 2
  33. 2022ASC me to Do Anything: Multi-task Training for Embodied AIcited by 1
  34. 2024ReMoBot: Retrieval-Based Few-Shot Imitation Learning for Mobile Manipulation with Vision Foundation Modelscited by 1
  35. 2022Long-HOT: A Modular Hierarchical Approach for Long-Horizon Object Transportcited by 0