UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI
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Abstract (arXiv)
We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities, including humans, animals, robots, and vehicles for embodied AI research. We extend UnrealCV with optimized APIs and tools for data collection, environment augmentation, distributed training, and benchmarking. These improvements achieve significant improvements in the efficiency of rendering and communication, enabling advanced applications such as multi-agent interactions. Our experimental evaluation across visual navigation and tracking tasks reveals two key insights: 1) environmental diversity provides substantial benefits for developing generalizable reinforcement learning (RL) agents, and 2) current embodied agents face persistent challenges in open-world scenarios, including navigation in unstructured terrain, adaptation to unseen morphologies, and managing latency in the close-loop control systems for interacting in highly dynamic objects. UnrealZoo thus serves as both a comprehensive testing ground and a pathway toward developing more capable embodied AI systems for real-world deployment.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 47 of its 70 references that are in the map. First posted on arXiv 30 Dec 2024.
Builds on
47 of 70 references.
References · 47
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- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
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- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilitiescited by 679
- 2018On Evaluation of Embodied Navigation Agentscited by 526
- 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 517
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
35 more
- 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
- 2016Virtual Worlds as Proxy for Multi-Object Tracking Analysiscited by 340
- 2020Learning to Explore using Active Neural SLAMcited by 308
- 2023NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Modelscited by 274
- 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
- 2023Track Anything: Segment Anything Meets Videoscited by 230
- 2024NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigationcited by 222
- 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
- 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
- 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 201
- 2024InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environmentcited by 150
- 2018Building Generalizable Agents with a Realistic and Rich 3D Environmentcited by 109
- 2021Visual Room Rearrangementcited by 101
- 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 101
- 2024MMToM-QA: Multimodal Theory of Mind Question Answeringcited by 84
- 2022Offline Visual Representation Learning for Embodied Navigationcited by 74
- 2022Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learningcited by 58
- 2021ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mindcited by 57
- 2023DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimizationcited by 45
- 2022Continuous Scene Representations for Embodied AIcited by 39
- 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
- 2018FutureMapping: The Computational Structure of Spatial AI Systemscited by 35
- 2018End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learningcited by 35
- 2024V-IRL: Grounding Virtual Intelligence in Real Lifecited by 35
- 2024HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environmentscited by 32
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- 2017End-to-end Active Object Tracking via Reinforcement Learningcited by 27
- 2023Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stagescited by 27
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- 2024A social path to human-like artificial intelligencecited by 20
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- 2023Proactive Multi-Camera Collaboration For 3D Human Pose Estimationcited by 13
- 2024LEGENT: Open Platform for Embodied Agentscited by 12
- 2023Rearrange Indoor Scenes for Human-Robot Co-Activitycited by 5
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Citing papers per year: 2025: 11; 2026: 14.
25 papers.
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- 2025UAV-Flow Colosseo: A Real-World Benchmark for Flying-on-a-Word UAV Imitation Learningcited by 30
- 2025You Don't Need Pre-built Graphs for RAG: Retrieval Augmented Generation with Adaptive Reasoning Structurescited by 23
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- 2025AirSim360: A Panoramic Simulation Platform within Drone Viewcited by 12
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 10
- 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Modelscited by 7
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
- 2025EmbRACE-3K: Embodied Reasoning and Action in Complex Environmentscited by 5
- 2025DeliveryBench: Can Agents Earn Profit in Real World?cited by 5
- 2026UAV-Track VLA: Embodied Aerial Tracking via Vision-Language-Action Modelscited by 4
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigationcited by 4
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- 2026LychSim: A Controllable and Interactive Simulation Framework for Vision Researchcited by 3
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Researchcited by 3
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- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 1
- 2026Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agentscited by 0
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?cited by 0
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memorycited by 0
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learningcited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agentscited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents30 Sep 2026
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learning17 Sep 2026
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations16 Aug 2026
- 2026CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Tracking16 Jul 2026
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Research7 Jul 2026
- 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models25 Jun 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation5 Jun 2026
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?1 Jun 2026
- 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends31 May 2026
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation26 May 2026
- 2026LychSim: A Controllable and Interactive Simulation Framework for Vision Research12 May 2026
13 more
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- 2026UAV-Track VLA: Embodied Aerial Tracking via Vision-Language-Action Models2 Apr 2026
- 2025DeliveryBench: Can Agents Earn Profit in Real World?22 Dec 2025
- 2025AirSim360: A Panoramic Simulation Platform within Drone View1 Dec 2025
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds30 Nov 2025
- 2025CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents25 Nov 2025
- 2025Virtual Community: An Open World for Humans, Robots, and Society20 Aug 2025
- 2025You Don't Need Pre-built Graphs for RAG: Retrieval Augmented Generation with Adaptive Reasoning Structures8 Aug 2025
- 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents31 Jul 2025
- 2025EmbRACE-3K: Embodied Reasoning and Action in Complex Environments14 Jul 2025
- 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models27 May 2025
- 2025UAV-Flow Colosseo: A Real-World Benchmark for Flying-on-a-Word UAV Imitation Learning21 May 2025
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment4 Mar 2025
- 2025You Don't Need Pre-built Graphs for RAG: Retrieval Augmented Generation with Adaptive Reasoning Structurescited by 23
- 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Modelscited by 7
- 2025EmbRACE-3K: Embodied Reasoning and Action in Complex Environmentscited by 5
- 2026Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigationcited by 1
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agentscited by 0
- 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents30 Sep 2026
- 2026Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation5 Jun 2026
- 2025You Don't Need Pre-built Graphs for RAG: Retrieval Augmented Generation with Adaptive Reasoning Structures8 Aug 2025
- 2025EmbRACE-3K: Embodied Reasoning and Action in Complex Environments14 Jul 2025
- 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models27 May 2025
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 10
- 2025DeliveryBench: Can Agents Earn Profit in Real World?cited by 5
- 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agentscited by 3
- 2026Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agentscited by 0
- 2026Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agents30 Apr 2026
- 2025DeliveryBench: Can Agents Earn Profit in Real World?22 Dec 2025
- 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds30 Nov 2025
- 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents31 Jul 2025
- 2025Virtual Community: An Open World for Humans, Robots, and Societycited by 13
- 2025AirSim360: A Panoramic Simulation Platform within Drone Viewcited by 12
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigationcited by 4
- 2026LychSim: A Controllable and Interactive Simulation Framework for Vision Researchcited by 3
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Researchcited by 3
- 2025CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agentscited by 1
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 1
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?cited by 0
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memorycited by 0
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learningcited by 0
- 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learning17 Sep 2026
- 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations16 Aug 2026
- 2026SPEAR: A Simulator for Photorealistic Embodied AI Research7 Jul 2026
- 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memory15 Jun 2026
- 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?1 Jun 2026
- 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation26 May 2026
- 2026LychSim: A Controllable and Interactive Simulation Framework for Vision Research12 May 2026
- 2025AirSim360: A Panoramic Simulation Platform within Drone View1 Dec 2025
- 2025CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agents25 Nov 2025
- 2025Virtual Community: An Open World for Humans, Robots, and Society20 Aug 2025
- 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment4 Mar 2025