mlsanityData to 7 Oct 2026

UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI

arXiv 2412.20977 ↗First posted 30 Dec 2024cs.AI cs.CV cs.ROcited by 25

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Abstract (arXiv)

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities, including humans, animals, robots, and vehicles for embodied AI research. We extend UnrealCV with optimized APIs and tools for data collection, environment augmentation, distributed training, and benchmarking. These improvements achieve significant improvements in the efficiency of rendering and communication, enabling advanced applications such as multi-agent interactions. Our experimental evaluation across visual navigation and tracking tasks reveals two key insights: 1) environmental diversity provides substantial benefits for developing generalizable reinforcement learning (RL) agents, and 2) current embodied agents face persistent challenges in open-world scenarios, including navigation in unstructured terrain, adaptation to unseen morphologies, and managing latency in the close-loop control systems for interacting in highly dynamic objects. UnrealZoo thus serves as both a comprehensive testing ground and a pathway toward developing more capable embodied AI systems for real-world deployment.

Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Builds on 47 of its 70 references that are in the map. First posted on arXiv 30 Dec 2024.

Builds on

47 of 70 references.

References · 47

  1. 2017Proximal Policy Optimization Algorithmscited by 14,441
  2. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
  3. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  4. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  5. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  6. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
  7. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  8. 2024SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilitiescited by 679
  9. 2018On Evaluation of Embodied Navigation Agentscited by 526
  10. 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 517
  11. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  12. 2018VirtualHome: Simulating Household Activities via Programscited by 411
35 more
  1. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
  2. 2016Virtual Worlds as Proxy for Multi-Object Tracking Analysiscited by 340
  3. 2020Learning to Explore using Active Neural SLAMcited by 308
  4. 2023NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Modelscited by 274
  5. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  6. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
  7. 2023Track Anything: Segment Anything Meets Videoscited by 230
  8. 2024NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigationcited by 222
  9. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
  10. 2017Cognitive Mapping and Planning for Visual Navigationcited by 209
  11. 2023VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigationcited by 201
  12. 2024InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environmentcited by 150
  13. 2018Building Generalizable Agents with a Realistic and Rich 3D Environmentcited by 109
  14. 2021Visual Room Rearrangementcited by 101
  15. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 101
  16. 2024MMToM-QA: Multimodal Theory of Mind Question Answeringcited by 84
  17. 2022Offline Visual Representation Learning for Embodied Navigationcited by 74
  18. 2022Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learningcited by 58
  19. 2021ToM2C: Target-oriented Multi-agent Communication and Cooperation with Theory of Mindcited by 57
  20. 2023DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimizationcited by 45
  21. 2022Continuous Scene Representations for Embodied AIcited by 39
  22. 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
  23. 2018FutureMapping: The Computational Structure of Spatial AI Systemscited by 35
  24. 2018End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learningcited by 35
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  26. 2024HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environmentscited by 32
  27. 2021Towards Distraction-Robust Active Visual Trackingcited by 30
  28. 2017End-to-end Active Object Tracking via Reinforcement Learningcited by 27
  29. 2023Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stagescited by 27
  30. 2024Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RLcited by 21
  31. 2024A social path to human-like artificial intelligencecited by 20
  32. 2023RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Trackingcited by 16
  33. 2023Proactive Multi-Camera Collaboration For 3D Human Pose Estimationcited by 13
  34. 2024LEGENT: Open Platform for Embodied Agentscited by 12
  35. 2023Rearrange Indoor Scenes for Human-Robot Co-Activitycited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 11; 2026: 14.

25 papers.

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  1. 2025UAV-Flow Colosseo: A Real-World Benchmark for Flying-on-a-Word UAV Imitation Learningcited by 30
  2. 2025You Don't Need Pre-built Graphs for RAG: Retrieval Augmented Generation with Adaptive Reasoning Structurescited by 23
  3. 2025Virtual Community: An Open World for Humans, Robots, and Societycited by 13
  4. 2025AirSim360: A Panoramic Simulation Platform within Drone Viewcited by 12
  5. 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 10
  6. 2025VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Modelscited by 7
  7. 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignmentcited by 6
  8. 2026Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trendscited by 6
  9. 2025EmbRACE-3K: Embodied Reasoning and Action in Complex Environmentscited by 5
  10. 2025DeliveryBench: Can Agents Earn Profit in Real World?cited by 5
  11. 2026UAV-Track VLA: Embodied Aerial Tracking via Vision-Language-Action Modelscited by 4
  12. 20263D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigationcited by 4
13 more
  1. 2025Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agentscited by 3
  2. 2026LychSim: A Controllable and Interactive Simulation Framework for Vision Researchcited by 3
  3. 2026SPEAR: A Simulator for Photorealistic Embodied AI Researchcited by 3
  4. 2026PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Modelscited by 2
  5. 2025CostNav: A Navigation Benchmark for Real-World Economic-Cost Evaluation of Physical AI Agentscited by 1
  6. 2026Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigationcited by 1
  7. 2026CosFly-VLA: A Spatially Aware Vision-Language-Action Model for UAV Trackingcited by 1
  8. 2026WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotationscited by 1
  9. 2026Bridging Values and Behavior: A Hierarchical Framework for Proactive Embodied Agentscited by 0
  10. 2026RescueBench: Can Embodied Agents Save Lives in the Wild ?cited by 0
  11. 2026PermaVid: Consistent Video Generation Across Edits via Disentangled Context Memorycited by 0
  12. 2026BinoGen: Scaling egocentric binocular data for embodied visual perception and learningcited by 0
  13. 2026WorldAuditBench: Interactive 3D World Auditing with Multimodal Agentscited by 0