mlsanityData to 7 Oct 2026

AllenAct: A Framework for Embodied AI Research

arXiv 2008.12760 ↗First posted 28 Aug 2020cs.CV cs.AI cs.LGcited by 54

Not on the map. Why?

Abstract (arXiv)

The domain of Embodied AI, in which agents learn to complete tasks through interaction with their environment from egocentric observations, has experienced substantial growth with the advent of deep reinforcement learning and increased interest from the computer vision, NLP, and robotics communities. This growth has been facilitated by the creation of a large number of simulated environments (such as AI2-THOR, Habitat and CARLA), tasks (like point navigation, instruction following, and embodied question answering), and associated leaderboards. While this diversity has been beneficial and organic, it has also fragmented the community: a huge amount of effort is required to do something as simple as taking a model trained in one environment and testing it in another. This discourages good science. We introduce AllenAct, a modular and flexible learning framework designed with a focus on the unique requirements of Embodied AI research. AllenAct provides first-class support for a growing collection of embodied environments, tasks and algorithms, provides reproductions of state-of-the-art models and includes extensive documentation, tutorials, start-up code, and pre-trained models. We hope that our framework makes Embodied AI more accessible and encourages new researchers to join this exciting area. The framework can be accessed at: https://allenact.org/

Key facts. Cited by 54 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Aug 2020.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 16; 2022: 14; 2023: 14; 2024: 5; 2025: 5.

54 papers.

Sort:

By area:

  1. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  2. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  3. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  4. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 220
  5. 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
  6. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  7. 2021Visual Room Rearrangementcited by 101
  8. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 101
  9. 2025SafeVLA: Towards Safety Alignment of Vision-Language-Action Model via Constrained Learningcited by 69
  10. 2024PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigatorscited by 55
  11. 2024FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuningcited by 54
  12. 2023SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environmentscited by 53
38 more
  1. 2021RobustNav: Towards Benchmarking Robustness in Embodied Navigationcited by 52
  2. 2023SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real Worldcited by 47
  3. 2022Retrospectives on the Embodied AI Workshopcited by 46
  4. 2022Continuous Scene Representations for Embodied AIcited by 39
  5. 2021Core Challenges in Embodied Vision-Language Planningcited by 30
  6. 2023Pretrained Language Models as Visual Planners for Human Assistancecited by 28
  7. 2022Last-Mile Embodied Visual Navigationcited by 25
  8. 2023Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferencescited by 25
  9. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
  10. 2023Universal Visual Decomposer: Long-Horizon Manipulation Made Easycited by 23
  11. 2021GridToPix: Training Embodied Agents with Minimal Supervisioncited by 20
  12. 2021Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agentscited by 19
  13. 2021Large Batch Simulation for Deep Reinforcement Learningcited by 18
  14. 2022Ask4Help: Learning to Leverage an Expert for Embodied Taskscited by 18
  15. 2023Harmonic Mobile Manipulationcited by 16
  16. 2024The One RING: a Robotic Indoor Navigation Generalistcited by 15
  17. 2021Pushing it out of the Way: Interactive Visual Navigationcited by 14
  18. 2023Adaptive Coordination in Social Embodied Rearrangementcited by 14
  19. 2021LUMINOUS: Indoor Scene Generation for Embodied AI Challengescited by 12
  20. 2023MOPA: Modular Object Navigation with PointGoal Agentscited by 11
  21. 2023ENTL: Embodied Navigation Trajectory Learnercited by 9
  22. 2023Exploitation-Guided Exploration for Semantic Embodied Navigationcited by 9
  23. 2022What do navigation agents learn about their environment?cited by 8
  24. 2021Communicative Learning with Natural Gestures for Embodied Navigation Agents with Human-in-the-Scenecited by 7
  25. 2021Towards Disturbance-Free Visual Mobile Manipulationcited by 6
  26. 2022Object Manipulation via Visual Target Localizationcited by 6
  27. 2022Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual Navigationcited by 3
  28. 2022A General Purpose Supervisory Signal for Embodied Agentscited by 3
  29. 2023When Learning Is Out of Reach, Reset: Generalization in Autonomous Visuomotor Reinforcement Learningcited by 3
  30. 2023Moving Forward by Moving Backward: Embedding Action Impact over Action Semanticscited by 3
  31. 2024Language-Based Augmentation to Address Shortcut Learning in Object Goal Navigationcited by 3
  32. 2021DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AIcited by 2
  33. 2021Evaluating Continual Learning Algorithms by Generating 3D Virtual Environmentscited by 2
  34. 2021Messing Up 3D Virtual Environments: Transferable Adversarial 3D Objectscited by 2
  35. 2024Causality-Aware Transformer Networks for Robotic Navigationcited by 2
  36. 2025P3: Toward Versatile Embodied Agentscited by 2
  37. 2022ASC me to Do Anything: Multi-task Training for Embodied AIcited by 1
  38. 2025Agent-Arena: A General Framework for Evaluating Control Algorithmscited by 1

50 most cited of 54 All 54 (JSON)