mlsanityData to 14 Oct 2026

TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priors

arXiv 2207.10761 ↗First posted 21 Jul 2022cs.CVcited by 30

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Abstract (arXiv)

We introduce TIDEE, an embodied agent that tidies up a disordered scene based on learned commonsense object placement and room arrangement priors. TIDEE explores a home environment, detects objects that are out of their natural place, infers plausible object contexts for them, localizes such contexts in the current scene, and repositions the objects. Commonsense priors are encoded in three modules: i) visuo-semantic detectors that detect out-of-place objects, ii) an associative neural graph memory of objects and spatial relations that proposes plausible semantic receptacles and surfaces for object repositions, and iii) a visual search network that guides the agent's exploration for efficiently localizing the receptacle-of-interest in the current scene to reposition the object. We test TIDEE on tidying up disorganized scenes in the AI2THOR simulation environment. TIDEE carries out the task directly from pixel and raw depth input without ever having observed the same room beforehand, relying only on priors learned from a separate set of training houses. Human evaluations on the resulting room reorganizations show TIDEE outperforms ablative versions of the model that do not use one or more of the commonsense priors. On a related room rearrangement benchmark that allows the agent to view the goal state prior to rearrangement, a simplified version of our model significantly outperforms a top-performing method by a large margin. Code and data are available at the project website: https://tidee-agent.github.io/.

Key facts. Cited by 30 papers in the map (data through 14 Oct 2026). Builds on 38 of its 47 references that are in the map. First posted on arXiv 21 Jul 2022.

Builds on

38 of 47 references.

References · 38

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  12. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
26 more
  1. 2017Embodied Question Answeringcited by 336
  2. 2020Learning to Explore using Active Neural SLAMcited by 316
  3. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 250
  4. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 244
  5. 2017Cognitive Mapping and Planning for Visual Navigationcited by 212
  6. 2021TEACh: Task-driven Embodied Agents that Chatcited by 197
  7. 2017IQA: Visual Question Answering in Interactive Environmentscited by 155
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Citing papers per year: 2022: 7; 2023: 12; 2024: 6; 2025: 5.

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  1. 2023TidyBot: Personalized Robot Assistance with Large Language Modelscited by 221
  2. 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 127
  3. 2022Habitat-Matterport 3D Semantics Datasetcited by 110
  4. 2022DALL-E-Bot: Introducing Web-Scale Diffusion Models to Roboticscited by 106
  5. 2022Navigating to Objects in the Real Worldcited by 106
  6. 2024GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigationcited by 94
  7. 2022Retrospectives on the Embodied AI Workshopcited by 46
  8. 2023Open-Ended Instructable Embodied Agents with Memory-Augmented Large Language Modelscited by 37
  9. 2023Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Modelscited by 16
  10. 2023Brain Decodes Deep Netscited by 14
  11. 2022TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specificationcited by 13
  12. 2024LLM-enhanced Scene Graph Learning for Household Rearrangementcited by 12
18 more
  1. 2024Seeing the Unseen: Visual Common Sense for Semantic Placementcited by 9
  2. 2024"Set It Up!": Functional Object Arrangement with Compositional Generative Modelscited by 9
  3. 2024HELPER-X: A Unified Instructable Embodied Agent to Tackle Four Interactive Vision-Language Domains with Memory-Augmented Language Modelscited by 8
  4. 2023LVDiffusor: Distilling Functional Rearrangement Priors from Large Models into Diffusorcited by 7
  5. 2023Heterogeneous Embodied Multi-Agent Collaborationcited by 6
  6. 2022Learning-Augmented Model-Based Planning for Visual Explorationcited by 5
  7. 2023Probable Object Location (POLo) Score Estimation for Efficient Object Goal Navigationcited by 4
  8. 2023SceneScore: Learning a Cost Function for Object Arrangementcited by 4
  9. 2025Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferencescited by 4
  10. 2025AirRoom: Objects Matter in Room Reidentificationcited by 3
  11. 2022Comparison of Model-Free and Model-Based Learning-Informed Planning for PointGoal Navigationcited by 2
  12. 2023Improving Knowledge Extraction from LLMs for Task Learning through Agent Analysiscited by 1
  13. 2024Hierarchical Object-Oriented POMDP Planning for Object Rearrangementcited by 1
  14. 2025Personalized Robotic Object Rearrangement from Scene Contextcited by 1
  15. 2023SEAL: Semantic Frame Execution And Localization for Perceiving Afforded Robot Actionscited by 0
  16. 2023Knolling Bot: Teaching Robots the Human Notion of Tidinesscited by 0
  17. 2025AI-Driven Relocation Tracking in Dynamic Kitchen Environmentscited by 0
  18. 2025Explaining Why Things Go Where They Go: Interpretable Constructs of Human Organizational Preferencescited by 0