mlsanityData to 14 Oct 2026

Selective Visual Representations Improve Convergence and Generalization for Embodied AI

arXiv 2311.04193 ↗First posted 7 Nov 2023cs.CV cs.AIcited by 19

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Abstract (arXiv)

Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans-the process through which people filter their perception based on their experiences, knowledge, and the task at hand-we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across 5 benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Code and pretrained models are available at our project website: https://embodied-codebook.github.io.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 71 of its 89 references that are in the map. First posted on arXiv 7 Nov 2023.

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71 of 89 references.

References · 71

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
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  11. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
  12. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
38 more
  1. 2020Concept Bottleneck Modelscited by 1,032
  2. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
  3. 2016Deep Variational Information Bottleneckcited by 930
  4. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  5. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 783
  6. 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 760
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  9. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
  10. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  11. 2016Reinforcement Learning with Unsupervised Auxiliary Taskscited by 404
  12. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  13. 2021Bottleneck Transformers for Visual Recognitioncited by 364
  14. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  15. 2023Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Taskscited by 327
  16. 2020Learning to Explore using Active Neural SLAMcited by 316
  17. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
  18. 2020ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objectscited by 244
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  20. 2016Learning to Navigate in Complex Environmentscited by 198
  21. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  22. 2020Learning Robust Representations via Multi-View Information Bottleneckcited by 191
  23. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  24. 2020Rearrangement: A Challenge for Embodied AIcited by 155
  25. 2020Memory-augmented Dense Predictive Coding for Video Representation Learningcited by 137
  26. 2020Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learningcited by 102
  27. 2021Visual Room Rearrangementcited by 102
  28. 2021ManipulaTHOR: A Framework for Visual Object Manipulationcited by 102
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  36. 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 66
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  38. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 54

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Citing papers per year: 2023: 2; 2024: 5; 2025: 7; 2026: 5.

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  1. 2025SafeVLA: Towards Safety Alignment of Vision-Language-Action Model via Constrained Learningcited by 72
  2. 2024PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigatorscited by 58
  3. 2024FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuningcited by 54
  4. 2023SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real Worldcited by 48
  5. 2025MetaScenes: Towards Automated Replica Creation for Real-world 3D Scanscited by 31
  6. 2023Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferencescited by 26
  7. 2024The One RING: a Robotic Indoor Navigation Generalistcited by 16
  8. 2025Reinforcement Learning for Large Model: A Surveycited by 9
  9. 2024VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Trainingcited by 5
  10. 2024DivScene: Towards Open-Vocabulary Object Navigation with Large Vision Language Models in Diverse Scenescited by 5
  11. 2025FocalLens: Instruction Tuning Enables Zero-Shot Conditional Image Representationscited by 4
  12. 2025IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generationcited by 3
7 more
  1. 2026Generalizable Dense Reward for Long-Horizon Robotic Taskscited by 3
  2. 2025Narrate2Nav: Real-Time Visual Navigation with Implicit Language Reasoning in Human-Centric Environmentscited by 2
  3. 2025DiSCO-3D : Discovering and segmenting Sub-Concepts from Open-vocabulary queries in NeRFcited by 2
  4. 20263D-Belief: Embodied Belief Inference via Generative 3D World Modelingcited by 1
  5. 2026Language-Instructed Vision Embeddings for Controllable and Generalizable Perceptioncited by 1
  6. 2026SHED Light on Segmentation for Dense Predictioncited by 0
  7. 2026Vision-Language Grounding as Bidirectional Concept Correspondencecited by 0