Selective Visual Representations Improve Convergence and Generalization for Embodied AI
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Abstract (arXiv)
Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans-the process through which people filter their perception based on their experiences, knowledge, and the task at hand-we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across 5 benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Code and pretrained models are available at our project website: https://embodied-codebook.github.io.
Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 71 of its 89 references that are in the map. First posted on arXiv 7 Nov 2023.
Builds on
71 of 89 references.
References · 71
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38 more
- 2020Concept Bottleneck Modelscited by 1,032
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
- 2016Deep Variational Information Bottleneckcited by 930
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Citing papers per year: 2023: 2; 2024: 5; 2025: 7; 2026: 5.
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- 2025DiSCO-3D : Discovering and segmenting Sub-Concepts from Open-vocabulary queries in NeRF19 Jul 2025
- 2025Narrate2Nav: Real-Time Visual Navigation with Implicit Language Reasoning in Human-Centric Environments17 Jun 2025
- 2025MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans5 May 2025
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- 2025SafeVLA: Towards Safety Alignment of Vision-Language-Action Model via Constrained Learning5 Mar 2025
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- 2024DivScene: Towards Open-Vocabulary Object Navigation with Large Vision Language Models in Diverse Scenes3 Oct 2024
- 2024FLaRe: Achieving Masterful and Adaptive Robot Policies with Large-Scale Reinforcement Learning Fine-Tuning25 Sep 2024
- 2024PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigators28 Jun 2024
- 2024VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Training12 Mar 2024
- 2023Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences14 Dec 2023
- 2023SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World5 Dec 2023
- 2025MetaScenes: Towards Automated Replica Creation for Real-world 3D Scanscited by 31
- 2024The One RING: a Robotic Indoor Navigation Generalistcited by 16
- 2024VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Trainingcited by 5
- 2025FocalLens: Instruction Tuning Enables Zero-Shot Conditional Image Representationscited by 4
- 2025IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generationcited by 3
- 2025DiSCO-3D : Discovering and segmenting Sub-Concepts from Open-vocabulary queries in NeRFcited by 2
- 2026Language-Instructed Vision Embeddings for Controllable and Generalizable Perceptioncited by 1
- 2026SHED Light on Segmentation for Dense Predictioncited by 0
- 2026Vision-Language Grounding as Bidirectional Concept Correspondencecited by 0
- 2026Vision-Language Grounding as Bidirectional Concept Correspondence8 Aug 2026
- 2026Language-Instructed Vision Embeddings for Controllable and Generalizable Perception17 Jun 2026
- 2026SHED Light on Segmentation for Dense Prediction30 Jan 2026
- 2025IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generation14 Oct 2025
- 2025DiSCO-3D : Discovering and segmenting Sub-Concepts from Open-vocabulary queries in NeRF19 Jul 2025
- 2025MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans5 May 2025
- 2025FocalLens: Instruction Tuning Enables Zero-Shot Conditional Image Representations11 Apr 2025
- 2024The One RING: a Robotic Indoor Navigation Generalist18 Dec 2024
- 2024VANP: Learning Where to See for Navigation with Self-Supervised Vision-Action Pre-Training12 Mar 2024