PartUV: Part-Based UV Unwrapping of 3D Meshes
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Abstract (arXiv)
UV unwrapping flattens 3D surfaces to 2D with minimal distortion, often requiring the complex surface to be decomposed into multiple charts. Although extensively studied, existing UV unwrapping methods frequently struggle with AI-generated meshes, which are typically noisy, bumpy, and poorly conditioned. These methods often produce highly fragmented charts and suboptimal boundaries, introducing artifacts and hindering downstream tasks. We introduce PartUV, a part-based UV unwrapping pipeline that generates significantly fewer, part-aligned charts while maintaining low distortion. Built on top of a recent learning-based part decomposition method PartField, PartUV combines high-level semantic part decomposition with novel geometric heuristics in a top-down recursive framework. It ensures each chart's distortion remains below a user-specified threshold while minimizing the total number of charts. The pipeline integrates and extends parameterization and packing algorithms, incorporates dedicated handling of non-manifold and degenerate meshes, and is extensively parallelized for efficiency. Evaluated across four diverse datasets, including man-made, CAD, AI-generated, and Common Shapes, PartUV outperforms existing tools and recent neural methods in chart count and seam length, achieves comparable distortion, exhibits high success rates on challenging meshes, and enables new applications like part-specific multi-tiles packing. Our project page is at https://www.zhaoningwang.com/PartUV.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 22 of its 73 references that are in the map. First posted on arXiv 20 Nov 2025.
Builds on
22 of 73 references.
References · 22
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10 more
- 2023SAM-guided Graph Cut for 3D Instance Segmentationcited by 35
- 2021Neural Surface Mapscited by 34
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Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026MeshTailor: Cutting Seams via Generative Mesh Traversalcited by 4
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentationcited by 2
- 2026AnySurf: Any Surface Generation with Directed Edgecited by 1
- 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
- 2026DreamUV: Unwrap Artist-like UV by End-to-End Flow Matchingcited by 0
- 2026SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matchingcited by 0
- 2026MeshFM: 2D Features Are All You Need for 3D Shape Understandingcited by 0
- 2026SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrappingcited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatarscited by 0
- 2026Learning Semantic Inpainting for Animatable Gaussian Head Avatars29 Sep 2026
- 2026SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping4 Sep 2026
- 2026MeshFM: 2D Features Are All You Need for 3D Shape Understanding30 Jul 2026
- 2026SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching14 Jul 2026
- 2026DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching21 Jun 2026
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026AnySurf: Any Surface Generation with Directed Edge23 May 2026
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentation10 Apr 2026
- 2026MeshTailor: Cutting Seams via Generative Mesh Traversal28 Mar 2026