mlsanityData to 7 Oct 2026

TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization

arXiv 2403.15009 ↗First posted 22 Mar 2024cs.CVcited by 9

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Abstract (arXiv)

This paper presents TexRO, a novel method for generating delicate textures of a known 3D mesh by optimizing its UV texture. The key contributions are two-fold. We propose an optimal viewpoint selection strategy, that finds the most miniature set of viewpoints covering all the faces of a mesh. Our viewpoint selection strategy guarantees the completeness of a generated result. We propose a recursive optimization pipeline that optimizes a UV texture at increasing resolutions, with an adaptive denoising method that re-uses existing textures for new texture generation. Through extensive experimentation, we demonstrate the superior performance of TexRO in terms of texture quality, detail preservation, visual consistency, and, notably runtime speed, outperforming other current methods. The broad applicability of TexRO is further confirmed through its successful use on diverse 3D models.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 45 of its 56 references that are in the map. First posted on arXiv 22 Mar 2024.

Builds on

45 of 56 references.

References · 45

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33 more
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 4; 2026: 2.

9 papers.