mlsanityData to 7 Oct 2026

TUVF: Learning Generalizable Texture UV Radiance Fields

arXiv 2305.03040 ↗First posted 4 May 2023cs.CVcited by 9

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Abstract (arXiv)

Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing. Project Page: https://www.anjiecheng.me/TUVF

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 69 of its 104 references that are in the map. First posted on arXiv 4 May 2023.

Builds on

69 of 104 references.

References · 69

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38 more
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50 most cited of 69 All 69 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 3; 2025: 2; 2026: 2.

9 papers.