TUVF: Learning Generalizable Texture UV Radiance Fields
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Abstract (arXiv)
Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D assets, which has been relatively less explored compared with generic 3D shape modeling. Our goal is to facilitate a controllable texture generation process, such that one texture code can correspond to a particular appearance style independent of any input shapes from a category. We introduce Texture UV Radiance Fields (TUVF) that generate textures in a learnable UV sphere space rather than directly on the 3D shape. This allows the texture to be disentangled from the underlying shape and transferable to other shapes that share the same UV space, i.e., from the same category. We integrate the UV sphere space with the radiance field, which provides a more efficient and accurate representation of textures than traditional texture maps. We perform our experiments on synthetic and real-world object datasets where we achieve not only realistic synthesis but also substantial improvements over state-of-the-arts on texture controlling and editing. Project Page: https://www.anjiecheng.me/TUVF
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 69 of its 104 references that are in the map. First posted on arXiv 4 May 2023.
Builds on
69 of 104 references.
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38 more
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50 most cited of 69 All 69 (JSON)
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Citing papers per year: 2023: 2; 2024: 3; 2025: 2; 2026: 2.
9 papers.
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 122
- 2024TEXGen: a Generative Diffusion Model for Mesh Texturescited by 46
- 2023Single Mesh Diffusion Models with Field Latents for Texture Generationcited by 11
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generationcited by 7
- 2025SeqTex: Generate Mesh Textures in Video Sequencecited by 7
- 2024Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generationcited by 6
- 2024UV-free Texture Generation with Denoising and Geodesic Heat Diffusionscited by 3
- 2026Restore3D: Breathing Life into Broken Objects with Shape and Texture Restorationcited by 0
- 2026GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fillcited by 0
- 2026GLOSS: Geometric Local Self-Similarity Learning for Faithful Reference-Guided Texture Fill26 Aug 2026
- 2026Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration1 Jul 2026
- 2025SeqTex: Generate Mesh Textures in Video Sequence6 Jul 2025
- 2025FlexPainter: Flexible and Multi-View Consistent Texture Generation3 Jun 2025
- 2024Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation9 Dec 2024
- 2024TEXGen: a Generative Diffusion Model for Mesh Textures22 Nov 2024
- 2024UV-free Texture Generation with Denoising and Geodesic Heat Diffusions29 Aug 2024
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models21 Dec 2023
- 2023Single Mesh Diffusion Models with Field Latents for Texture Generation14 Dec 2023