mlsanityData to 7 Oct 2026

Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition

arXiv 2109.02860 ↗First posted 7 Sep 2021cs.CV cs.AIcited by 12

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Abstract (arXiv)

Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations. Most studies have focused on improving the design of graph topology to solve the first problem but they have yet to fully explore the latter. In this work, we design a disentangled spatiotemporal transformer (DSTT) block to overcome the above limitations of GCNs in three steps: (i) feature disentanglement for spatiotemporal decomposition;(ii) global spatiotemporal attention for capturing correlations in the global context; and (iii) local information enhancement for utilizing more local information. Thereon, we propose a novel architecture, named Hierarchical Graph Convolutional skeleton Transformer (HGCT), to employ the complementary advantages of GCN (i.e., local topology, temporal dynamics and hierarchy) and Transformer (i.e., global context and dynamic attention). HGCT is lightweight and computationally efficient. Quantitative analysis demonstrates the superiority and good interpretability of HGCT.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 11 of its 16 references that are in the map. First posted on arXiv 7 Sep 2021.

Builds on

11 of 16 references.

References · 11

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  3. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  4. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  5. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  6. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  7. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  8. 2021LocalViT: Analyzing Locality in Vision Transformerscited by 228
  9. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  10. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  11. 2020Spatial Temporal Transformer Network for Skeleton-based Action Recognitioncited by 76

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Citing papers per year: 2022: 3; 2023: 1; 2024: 6; 2025: 2.

12 papers.