mlsanityData to 7 Oct 2026

Condition-Adaptive Graph Convolution Learning for Skeleton-Based Gait Recognition

arXiv 2308.06707 ↗First posted 13 Aug 2023cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

Graph convolutional networks have been widely applied in skeleton-based gait recognition. A key challenge in this task is to distinguish the individual walking styles of different subjects across various views. Existing state-of-the-art methods employ uniform convolutions to extract features from diverse sequences and ignore the effects of viewpoint changes. To overcome these limitations, we propose a condition-adaptive graph (CAG) convolution network that can dynamically adapt to the specific attributes of each skeleton sequence and the corresponding view angle. In contrast to using fixed weights for all joints and sequences, we introduce a joint-specific filter learning (JSFL) module in the CAG method, which produces sequence-adaptive filters at the joint level. The adaptive filters capture fine-grained patterns that are unique to each joint, enabling the extraction of diverse spatial-temporal information about body parts. Additionally, we design a view-adaptive topology learning (VATL) module that generates adaptive graph topologies. These graph topologies are used to correlate the joints adaptively according to the specific view conditions. Thus, CAG can simultaneously adjust to various walking styles and viewpoints. Experiments on the two most widely used datasets (i.e., CASIA-B and OU-MVLP) show that CAG surpasses all previous skeleton-based methods. Moreover, the recognition performance can be enhanced by simply combining CAG with appearance-based methods, demonstrating the ability of CAG to provide useful complementary information.The source code will be available at https://github.com/OliverHxh/CAG.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 33 of its 66 references that are in the map. First posted on arXiv 13 Aug 2023.

Builds on

33 of 66 references.

References · 33

  1. 2017Attention Is All You Needcited by 59,932
  2. 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
  3. 2017Squeeze-and-Excitation Networkscited by 4,763
  4. 2017Non-local Neural Networkscited by 2,290
  5. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  6. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  7. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  8. 2017End-to-end Recovery of Human Shape and Posecited by 883
  9. 2017In Defense of the Triplet Loss for Person Re-Identificationcited by 784
  10. 2020Circle Loss: A Unified Perspective of Pair Similarity Optimizationcited by 402
  11. 2019Dynamic Convolution: Attention over Convolution Kernelscited by 355
  12. 2016RMPE: Regional Multi-person Pose Estimationcited by 340
21 more
  1. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  2. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  3. 2020Conditional Convolutions for Instance Segmentationcited by 314
  4. 2019CondConv: Conditionally Parameterized Convolutions for Efficient Inferencecited by 273
  5. 2020TAM: Temporal Adaptive Module for Video Recognitioncited by 139
  6. 2018GaitSet: Regarding Gait as a Set for Cross-View Gait Recognitioncited by 137
  7. 2020Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregationcited by 120
  8. 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 114
  9. 2021Involution: Inverting the Inherence of Convolution for Visual Recognitioncited by 99
  10. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  11. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  12. 2019Gait Recognition via Disentangled Representation Learningcited by 70
  13. 2021Decoupled Dynamic Filter Networkscited by 52
  14. 2019On Learning Disentangled Representations for Gait Recognitioncited by 43
  15. 2020DyNet: Dynamic Convolution for Accelerating Convolutional Neural Networkscited by 39
  16. 2022Spatial Transformer Network on Skeleton-based Gait Recognitioncited by 32
  17. 2021Learning Rich Features for Gait Recognition by Integrating Skeletons and Silhouettescited by 29
  18. 2020JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mappingcited by 22
  19. 2023MetaGait: Learning to Learn an Omni Sample Adaptive Representation for Gait Recognitioncited by 15
  20. 2021Silhouette based View embeddings for Gait Recognition under Multiple Viewscited by 9
  21. 2022GaitTAKE: Gait Recognition by Temporal Attention and Keypoint-guided Embeddingcited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 3; 2026: 1.

8 papers.