Action Segmentation Using 2D Skeleton Heatmaps and Multi-Modality Fusion
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Abstract (arXiv)
This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs and apply Graph Convolutional Networks (GCNs) for spatiotemporal feature learning, our main idea is to use sequences of 2D skeleton heatmaps as inputs and employ Temporal Convolutional Networks (TCNs) to extract spatiotemporal features. Despite lacking 3D information, our approach yields comparable/superior performances and better robustness against missing keypoints than previous methods on action segmentation datasets. Moreover, we improve the performances further by using both 2D skeleton heatmaps and RGB videos as inputs. To our best knowledge, this is the first work to utilize 2D skeleton heatmap inputs and the first work to explore 2D skeleton+RGB fusion for action segmentation.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 12 Sep 2023.
Builds on
28 of 43 references.
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16 more
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Citing papers per year: 2025: 5; 2026: 1.
6 papers.
- 2025Joint Self-Supervised Video Alignment and Action Segmentationcited by 11
- 2025Foundation Model for Skeleton-Based Human Action Understandingcited by 11
- 2025Procedure Learning via Regularized Gromov-Wasserstein Optimal Transportcited by 4
- 2025Gaze-Guided Task Decomposition for Imitation Learning in Robotic Manipulationcited by 3
- 2025Biomechanical-phase based Temporal Segmentation in Sports Videos: a Demonstration on Javelin-Throwcited by 1
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantizationcited by 0
- 2026Unsupervised Skeleton-Based Action Segmentation via Hierarchical Spatiotemporal Vector Quantization16 Apr 2026
- 2025Biomechanical-phase based Temporal Segmentation in Sports Videos: a Demonstration on Javelin-Throw29 Sep 2025
- 2025Foundation Model for Skeleton-Based Human Action Understanding18 Aug 2025
- 2025Procedure Learning via Regularized Gromov-Wasserstein Optimal Transport21 Jul 2025
- 2025Joint Self-Supervised Video Alignment and Action Segmentation21 Mar 2025
- 2025Gaze-Guided Task Decomposition for Imitation Learning in Robotic Manipulation25 Jan 2025