GaitPoint+: A Gait Recognition Network Incorporating Point Cloud Analysis and Recycling
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Abstract (arXiv)
Gait is a behavioral biometric modality that can be used to recognize individuals by the way they walk from a far distance. Most existing gait recognition approaches rely on either silhouettes or skeletons, while their joint use is underexplored. Features from silhouettes and skeletons can provide complementary information for more robust recognition against appearance changes or pose estimation errors. To exploit the benefits of both silhouette and skeleton features, we propose a new gait recognition network, referred to as the GaitPoint+. Our approach models skeleton key points as a 3D point cloud, and employs a computational complexity-conscious 3D point processing approach to extract skeleton features, which are then combined with silhouette features for improved accuracy. Since silhouette- or CNN-based methods already require considerable amount of computational resources, it is preferable that the key point learning module is faster and more lightweight. We present a detailed analysis of the utilization of every human key point after the use of traditional max-pooling, and show that while elbow and ankle points are used most commonly, many useful points are discarded by max-pooling. Thus, we present a method to recycle some of the discarded points by a Recycling Max-Pooling module, during processing of skeleton point clouds, and achieve further performance improvement. We provide a comprehensive set of experimental results showing that (i) incorporating skeleton features obtained by a point-based 3D point cloud processing approach boosts the performance of three different state-of-the-art silhouette- and CNN-based baselines; (ii) recycling the discarded points increases the accuracy further. Ablation studies are also provided to show the effectiveness and contribution of different components of our approach.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 17 of its 43 references that are in the map. First posted on arXiv 16 Apr 2024.
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References · 17
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 11,979
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
- 2018GaitSet: Regarding Gait as a Set for Cross-View Gait Recognitioncited by 137
- 2020Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregationcited by 120
- 2021GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognitioncited by 114
- 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
- 2020Learning Geometry-Disentangled Representation for Complementary Understanding of 3D Object Point Cloudcited by 71
- 2021GaitSet: Cross-view Gait Recognition through Utilizing Gait as a Deep Setcited by 57
5 more
- 2021Learning Rich Features for Gait Recognition by Integrating Skeletons and Silhouettescited by 29
- 2020JointsGait:A model-based Gait Recognition Method based on Gait Graph Convolutional Networks and Joints Relationship Pyramid Mappingcited by 22
- 2020View-Invariant Gait Recognition with Attentive Recurrent Learning of Partial Representationscited by 12
- 2020Gait Recognition using Multi-Scale Partial Representation Transformation with Capsulescited by 8
- 2019Face Recognition: A Novel Multi-Level Taxonomy based Surveycited by 7
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