mlsanityData to 7 Oct 2026

Combining Deep Reinforcement Learning and Search for Imperfect-Information Games

arXiv 2007.13544 ↗First posted 27 Jul 2020cs.GT cs.AI cs.LGcited by 110

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Abstract (arXiv)

The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of successes in single-agent settings and perfect-information games, best exemplified by AlphaZero. However, prior algorithms of this form cannot cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search that provably converges to a Nash equilibrium in any two-player zero-sum game. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results in two different imperfect-information games show ReBeL converges to an approximate Nash equilibrium. We also show ReBeL achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI.

Key facts. Cited by 110 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Jul 2020.

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Citing papers per year: 2021: 13; 2022: 18; 2023: 15; 2024: 20; 2025: 21; 2026: 23.

110 papers.

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  1. 2024Large Language Monkeys: Scaling Inference Compute with Repeated Samplingcited by 946
  2. 2022Transformers are Sample-Efficient World Modelscited by 317
  3. 2024Beyond Autoregression: Fast LLMs via Self-Distillation Through Timecited by 73
  4. 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4cited by 67
  5. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
  6. 2022Symphony: Learning Realistic and Diverse Agents for Autonomous Driving Simulationcited by 61
  7. 2021No-Press Diplomacy from Scratchcited by 31
  8. 2023Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Gamescited by 29
  9. 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
  10. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  11. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  12. 2023DITTO: Offline Imitation Learning with World Modelscited by 20
38 more
  1. 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20
  2. 2021Scalable Online Planning via Reinforcement Learning Fine-Tuningcited by 18
  3. 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
  4. 2023Single-Call Stochastic Extragradient Methods for Structured Non-monotone Variational Inequalities: Improved Analysis under Weaker Conditionscited by 14
  5. 2022On the convergence of policy gradient methods to Nash equilibria in general stochastic gamescited by 13
  6. 2025Reevaluating Policy Gradient Methods for Imperfect-Information Gamescited by 13
  7. 2023Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Playcited by 10
  8. 2024Large Language Models as Agents in Two-Player Gamescited by 10
  9. 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
  10. 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
  11. 2024Efficient Multi-agent Reinforcement Learning by Planningcited by 9
  12. 2022HSVI can solve zero-sum Partially Observable Stochastic Gamescited by 8
  13. 2021Deep Learning for General Game Playing with Ludii and Polygamescited by 7
  14. 2021Explainable Biomedical Recommendations via Reinforcement Learning Reasoning on Knowledge Graphscited by 7
  15. 2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learningcited by 7
  16. 2025Scalable Decision Making for Games of Imperfect Informationcited by 7
  17. 2022Efficiently Computing Nash Equilibria in Adversarial Team Markov Gamescited by 6
  18. 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
  19. 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
  20. 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learningcited by 6
  21. 2026Real-Time Parallel Counterfactual Regret Minimizationcited by 6
  22. 2022Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Gamescited by 5
  23. 2022Generalized Beliefs for Cooperative AIcited by 5
  24. 2022Approximating Discontinuous Nash Equilibrial Values of Two-Player General-Sum Differential Gamescited by 5
  25. 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
  26. 2024Stochastic Extragradient with Random Reshuffling: Improved Convergence for Variational Inequalitiescited by 5
  27. 2025General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chesscited by 5
  28. 2025Contrastive Representations for Temporal Reasoningcited by 5
  29. 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solverscited by 5
  30. 2021Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chesscited by 4
  31. 2022Public Information Representation for Adversarial Team Gamescited by 4
  32. 2022Self-Imitation Learning from Demonstrationscited by 4
  33. 2024Advancing Investment Frontiers: Industry-grade Deep Reinforcement Learning for Portfolio Optimizationcited by 4
  34. 2025Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformerscited by 4
  35. 2026MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Gamescited by 4
  36. 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitationcited by 4
  37. 2022A Survey of Decision Making in Adversarial Gamescited by 3
  38. 2025VGC-Bench: Towards Mastering Diverse Team Strategies in Competitive Pok'emoncited by 3

50 most cited of 110 All 110 (JSON)