Learning Nash Equilibrial Hamiltonian for Two-Player Collision-Avoiding Interactions
Not on the map. Why?
Abstract (arXiv)
We consider the problem of learning Nash equilibrial policies for two-player risk-sensitive collision-avoiding interactions. Solving the Hamilton-Jacobi-Isaacs equations of such general-sum differential games in real time is an open challenge due to the discontinuity of equilibrium values on the state space. A common solution is to learn a neural network that approximates the equilibrium Hamiltonian for given system states and actions. The learning, however, is usually supervised and requires a large amount of sample equilibrium policies from different initial states in order to mitigate the risks of collisions. This paper claims two contributions towards more data-efficient learning of equilibrium policies: First, instead of computing Hamiltonian through a value network, we show that the equilibrium co-states have simple structures when collision avoidance dominates the agents' loss functions and system dynamics is linear, and therefore are more data-efficient to learn. Second, we introduce theory-driven active learning to guide data sampling, where the acquisition function measures the compliance of the predicted co-states to Pontryagin's Maximum Principle. On an uncontrolled intersection case, the proposed method leads to more generalizable approximation of the equilibrium policies, and in turn, lower collision probabilities, than the state-of-the-art under the same data acquisition budget.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 24 references that are in the map. First posted on arXiv 10 Mar 2025.
Builds on
15 of 24 references.
References · 15
- 2019Self-Supervised Learning of Pretext-Invariant Representationscited by 808
- 2019Self-supervised Visual Feature Learning with Deep Neural Networks: A Surveycited by 657
- 2020A Survey of Deep Active Learningcited by 554
- 2021Modern Koopman Theory for Dynamical Systemscited by 276
- 2019Symplectic ODE-Net: Learning Hamiltonian Dynamics with Controlcited by 184
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2018Deep Counterfactual Regret Minimizationcited by 103
- 2020DeepReach: A Deep Learning Approach to High-Dimensional Reachabilitycited by 91
- 2019Adaptive Deep Learning for High-Dimensional Hamilton-Jacobi-Bellman Equationscited by 40
- 2019Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Gamescited by 37
- 2020On Infusing Reachability-Based Safety Assurance within Planning Frameworks for Human-Robot Vehicle Interactionscited by 25
- 2020When Shall I Be Empathetic? The Utility of Empathetic Parameter Estimation in Multi-Agent Interactionscited by 5
3 more
- 2022Approximating Discontinuous Nash Equilibrial Values of Two-Player General-Sum Differential Gamescited by 5
- 2022Data-driven initialization of deep learning solvers for Hamilton-Jacobi-Bellman PDEscited by 3
- 2023Value Approximation for Two-Player General-Sum Differential Games with State Constraintscited by 3
Built on by
Not cited yet.