Outbidding and Outbluffing Elite Humans: Mastering Liar's Poker via Self-Play and Reinforcement Learning
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
AI researchers have long focused on poker-like games as a testbed for environments characterized by multi-player dynamics, imperfect information, and reasoning under uncertainty. While recent breakthroughs have matched elite human play at no-limit Texas hold'em, the multi-player dynamics are subdued: most hands converge quickly with only two players engaged through multiple rounds of bidding. In this paper, we present Solly, the first AI agent to achieve elite human play in reduced-format Liar's Poker, a game characterized by extensive multi-player engagement. We trained Solly using self-play with a model-free, actor-critic, deep reinforcement learning algorithm. Solly played at an elite human level as measured by win rate (won over 50% of hands) and equity (money won) in heads-up and multi-player Liar's Poker. Solly also outperformed large language models (LLMs), including those with reasoning abilities, on the same metrics. Solly developed novel bidding strategies, randomized play effectively, and was not easily exploitable by world-class human players.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 14 of its 37 references that are in the map. First posted on arXiv 5 Nov 2025.
Builds on
14 of 37 references.
References · 14
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 186
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2018The Mechanics of n-Player Differentiable Gamescited by 118
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 75
- 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
- 2018Negative Momentum for Improved Game Dynamicscited by 60
- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 41
- 2022Adversarial Policies Beat Superhuman Go AIscited by 29
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- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
- 2026How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Use
- 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model
- 2025Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformers
- 2025SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly
- 2025AI Agents for the Dhumbal Card Game: A Comparative Study
- 2025Emergent World Beliefs: Exploring Transformers in Stochastic Games
- 2026Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition