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SkyNet: Belief-Aware Planning for Partially-Observable Stochastic Games

arXiv 2603.27751 ↗First posted 29 Mar 2026cs.AIcited by 0

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Abstract (arXiv)

In 2019, Google DeepMind released MuZero, a model-based reinforcement learning method that achieves strong results in perfect-information games by combining learned dynamics models with Monte Carlo Tree Search (MCTS). However, comparatively little work has extended MuZero to partially observable, stochastic, multi-player environments, where agents must act under uncertainty about hidden state. Such settings arise not only in card games but in domains such as autonomous negotiation, financial trading, and multi-agent robotics. In the absence of explicit belief modeling, MuZero's latent encoding has no dedicated mechanism for representing uncertainty over unobserved variables. To address this, we introduce SkyNet (Belief-Aware MuZero), which adds ego-conditioned auxiliary heads for winner prediction and rank estimation to the standard MuZero architecture. These objectives encourage the latent state to retain information predictive of outcomes under partial observability, without requiring explicit belief-state tracking or changes to the search algorithm. We evaluate SkyNet on Skyjo, a partially observable, non-zero-sum, stochastic card game, using a decision-granularity environment, transformer-based encoding, and a curriculum of heuristic opponents with self-play. In 1000-game head-to-head evaluations at matched checkpoints, SkyNet achieves a 75.3% peak win rate against the baseline (+194 Elo, p < 10-50). SkyNet also outperforms the baseline against heuristic opponents (0.720 vs. 0.466 win rate). Critically, the belief-aware model initially underperforms the baseline but decisively surpasses it once training throughput is sufficient, suggesting that belief-aware auxiliary supervision improves learned representations under partial observability, but only given adequate data flow.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 14 of its 29 references that are in the map. First posted on arXiv 29 Mar 2026.

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References · 14

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  11. 2020The Value Equivalence Principle for Model-Based Reinforcement Learningcited by 88
  12. 2021Learning and Planning in Complex Action Spacescited by 76
2 more
  1. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  2. 2023BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximationscited by 13

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