mlsanityData to 14 Oct 2026

Reevaluating Policy Gradient Methods for Imperfect-Information Games

arXiv 2502.08938 ↗First posted 13 Feb 2025cs.LGcited by 13

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods. Code is available at https://github.com/nathanlct/IIG-RL-Benchmark and https://github.com/gabrfarina/exp-a-spiel .

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 43 of its 85 references that are in the map. First posted on arXiv 13 Feb 2025.

Builds on

43 of 85 references.

References · 43

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31 more
  1. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  2. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
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  4. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
  5. 2020Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Gamescited by 47
  6. 2021Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergencescited by 41
  7. 2020Revisiting Design Choices in Proximal Policy Optimizationcited by 38
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  9. 2021XDO: A Double Oracle Algorithm for Extensive-Form Gamescited by 34
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  11. 2019Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Gamescited by 25
  12. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
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  14. 2019Stable-Predictive Optimistic Counterfactual Regret Minimizationcited by 21
  15. 2021Online Double Oraclecited by 18
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 10.

13 papers.

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  1. 2026Self-Play Reinforcement Learning under Imperfect Information in Big 2
  2. 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
  3. 2025A Practical Introduction to Deep Reinforcement Learning
  4. 2026Test-time Reinforcement Learning in Imperfect Information Games
  5. 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games
  6. 2025Robust and Diverse Multi-Agent Learning via Rational Policy Gradient
  7. 2024A Comprehensive Survey of Reinforcement Learning: From Algorithms to Practical Challenges
  8. 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning