Reevaluating Policy Gradient Methods for Imperfect-Information Games
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods. Code is available at https://github.com/nathanlct/IIG-RL-Benchmark and https://github.com/gabrfarina/exp-a-spiel .
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 43 of its 85 references that are in the map. First posted on arXiv 13 Feb 2025.
Builds on
43 of 85 references.
References · 43
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31 more
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Citing papers per year: 2025: 3; 2026: 10.
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- 2025Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformerscited by 4
- 2025High entropy leads to symmetry-equivariant policies in Dec-POMDPscited by 3
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibriacited by 2
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Gamescited by 1
- 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Gamescited by 1
- 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctionscited by 1
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learningcited by 0
- 2026Superhuman AI for Generals.io Using Self-Play Reinforcement Learningcited by 0
- 2026Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Gamescited by 0
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Gamescited by 0
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Informationcited by 0
- 2026Does a Toehold Make a Bidder Bolder? Preemption and Multiplicity in Multi-Round Takeover Auctionscited by 0
- 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games1 Sep 2026
- 2026Does a Toehold Make a Bidder Bolder? Preemption and Multiplicity in Multi-Round Takeover Auctions9 Aug 2026
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information10 Jul 2026
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games7 Jul 2026
- 2026Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games1 Jul 2026
- 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions28 Jun 2026
- 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games22 Jun 2026
- 2026Superhuman AI for Generals.io Using Self-Play Reinforcement Learning22 Jun 2026
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning19 May 2026
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games14 May 2026
- 2025High entropy leads to symmetry-equivariant policies in Dec-POMDPs27 Nov 2025
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria21 Oct 2025
- 2025High entropy leads to symmetry-equivariant policies in Dec-POMDPscited by 3
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibriacited by 2
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Gamescited by 1
- 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Gamescited by 1
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learningcited by 0
- 2026Superhuman AI for Generals.io Using Self-Play Reinforcement Learningcited by 0
- 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Gamescited by 0
- 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games1 Sep 2026
- 2026EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games22 Jun 2026
- 2026Superhuman AI for Generals.io Using Self-Play Reinforcement Learning22 Jun 2026
- 2026GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning19 May 2026
- 2026Data-Augmented Game Starts for Accelerating Self-Play Exploration in Imperfect Information Games14 May 2026
- 2025High entropy leads to symmetry-equivariant policies in Dec-POMDPs27 Nov 2025
- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria21 Oct 2025
- 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctionscited by 1
- 2026Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Gamescited by 0
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Gamescited by 0
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Informationcited by 0
- 2026Does a Toehold Make a Bidder Bolder? Preemption and Multiplicity in Multi-Round Takeover Auctionscited by 0
- 2026Does a Toehold Make a Bidder Bolder? Preemption and Multiplicity in Multi-Round Takeover Auctions9 Aug 2026
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information10 Jul 2026
- 2026FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games7 Jul 2026
- 2026Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games1 Jul 2026
- 2026How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions28 Jun 2026
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- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
- 2025A Practical Introduction to Deep Reinforcement Learning
- 2026Test-time Reinforcement Learning in Imperfect Information Games
- 2026Revisiting Regularized Policy Optimization for Stable and Efficient Reinforcement Learning in Two-Player Games
- 2025Robust and Diverse Multi-Agent Learning via Rational Policy Gradient
- 2024A Comprehensive Survey of Reinforcement Learning: From Algorithms to Practical Challenges
- 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning