mlsanityData to 7 Oct 2026

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

arXiv 2301.09159 ↗First posted 22 Jan 2023cs.GT cs.AI cs.LGcited by 6

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Abstract (arXiv)

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as they play. This insight underpins sound solvers and decision-time planning algorithms for common-payoff games. Unfortunately, a naive application of the same insight to two-player zero-sum games fails because Nash equilibria of the game with public policy announcements may not correspond to Nash equilibria of the original game. As a consequence, existing sound decision-time planning algorithms require complicated additional mechanisms that have unappealing properties. The main contribution of this work is showing that certain regularized equilibria do not possess the aforementioned non-correspondence problem -- thus, computing them can be treated as perfect-information problems. Because these regularized equilibria can be made arbitrarily close to Nash equilibria, our result opens the door to a new perspective to solving two-player zero-sum games and yields a simplified framework for decision-time planning in two-player zero-sum games, void of the unappealing properties that plague existing decision-time planning approaches.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 29 of its 67 references that are in the map. First posted on arXiv 22 Jan 2023.

Builds on

29 of 67 references.

References · 29

  1. 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 245
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17 more
  1. 2013Solving Imperfect Information Games Using Decompositioncited by 27
  2. 2018Depth-Limited Solving for Imperfect-Information Gamescited by 24
  3. 2021Scalable Online Planning via Reinforcement Learning Fine-Tuningcited by 18
  4. 2022Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Gamescited by 18
  5. 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
  6. 2020Unlocking the Potential of Deep Counterfactual Value Networkscited by 8
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  17. 2021HSVI for zs-POSGs using Concavity, Convexity and Lipschitz Propertiescited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 2; 2026: 1.

6 papers.