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NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games

arXiv 2609.01549 ↗First posted 1 Sep 2026cs.LGcited by 0

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Abstract (arXiv)

Model-based reinforcement learning (MBRL) has achieved remarkable results in single-agent domains, yet its extension to competitive imperfect information games (IIGs) remains underexplored. In multi-agent settings, opponent-induced non-stationarity complicates the learning process, and decentralized model learning faces severe identifiability barriers, which we argue make centralized model learning a mathematical necessity. Building on this analysis, we propose NashDreamer, a principled MBRL framework for two-player zero-sum IIGs. It introduces a centralized Multi-Agent Recurrent State-Space Model (MARSSM) that decouples environment dynamics from the effect of players' strategies on their individual observations. NashDreamer is designed to use arbitrary policy gradient algorithms and inherits their convergence guarantees towards Nash equilibria under an idealized model. Empirical evaluations across four benchmark games demonstrate that NashDreamer substantially improves sample efficiency over model-free baselines early in the training. Finally, we theoretically analyze the architecture's optimization landscape, identifying the vulnerability of the Dreamer family of algorithms to posterior collapse in stochastic environments. We leave it as an open challenge.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 42 references that are in the map. First posted on arXiv 1 Sep 2026.

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References · 28

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16 more
  1. 2017Cycles in adversarial regularized learningcited by 122
  2. 2025Training Agents Inside of Scalable World Modelscited by 122
  3. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
  4. 2019Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learningcited by 90
  5. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 64
  6. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  7. 2020DREAM: Deep Regret minimization with Advantage baselines and Model-free learningcited by 36
  8. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 35
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  12. 2014Learning Partially Observable Deterministic Action Modelscited by 15
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  15. 2024Learning to Play Air Hockey with Model-Based Deep Reinforcement Learningcited by 2
  16. 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 1

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  1. 2020A Game Theoretic Framework for Model Based Reinforcement Learning
  2. 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play
  3. 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?
  4. 2024Offline Fictitious Self-Play for Competitive Games
  5. 2023Offline Learning in Markov Games with General Function Approximation
  6. 2021Reinforcement Learning In Two Player Zero Sum Simultaneous Action Games
  7. 2024Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning
  8. 2018Competitive Multi-agent Inverse Reinforcement Learning with Sub-optimal Demonstrations