mlsanityData to 14 Oct 2026

Deep Synoptic Monte Carlo Planning in Reconnaissance Blind Chess

arXiv 2110.01810 ↗First posted 5 Oct 2021cs.AI cs.LGcited by 4

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Abstract (arXiv)

This paper introduces deep synoptic Monte Carlo planning (DSMCP) for large imperfect information games. The algorithm constructs a belief state with an unweighted particle filter and plans via playouts that start at samples drawn from the belief state. The algorithm accounts for uncertainty by performing inference on "synopses," a novel stochastic abstraction of information states. DSMCP is the basis of the program Penumbra, which won the official 2020 reconnaissance blind chess competition versus 33 other programs. This paper also evaluates algorithm variants that incorporate caution, paranoia, and a novel bandit algorithm. Furthermore, it audits the synopsis features used in Penumbra with per-bit saliency statistics.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 25 of its 67 references that are in the map. First posted on arXiv 5 Oct 2021.

Builds on

25 of 67 references.

References · 25

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13 more
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Cited by year

Citing papers per year: 2022: 2; 2023: 0; 2024: 1; 2025: 1.

4 papers.