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Meta-Learning in Self-Play Regret Minimization

arXiv 2504.18917 ↗First posted 26 Apr 2025cs.GT cs.LGcited by 0

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Abstract (arXiv)

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in isolation. However, in practice, players often encounter a distribution of similar but distinct games. For example, when trading correlated assets on the stock market, or when refining the strategy in subgames of a much larger game. Recently, offline meta-learning was used to accelerate one-sided equilibrium finding on such distributions. We build upon this, extending the framework to the more challenging self-play setting, which is the basis for most state-of-the-art equilibrium approximation algorithms for domains at scale. When selecting the strategy, our method uniquely integrates information across all decision states, promoting global communication as opposed to the traditional local regret decomposition. Empirical evaluation on normal-form games and river poker subgames shows our meta-learned algorithms considerably outperform other state-of-the-art regret minimization algorithms.

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References · 15

  1. 2022Training language models to follow instructions with human feedbackcited by 15,971
  2. 2016Learning to learn by gradient descent by gradient descentcited by 620
  3. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
  4. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  5. 2018Deep Counterfactual Regret Minimizationcited by 103
  6. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  7. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  8. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
  9. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 36
  10. 2019Computing Approximate Equilibria in Sequential Adversarial Games by Exploitability Descentcited by 31
  11. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
  12. 2022Meta-Learning for Simple Regret Minimizationcited by 10
3 more
  1. 2018Lazy-CFR: fast and near optimal regret minimization for extensive games with imperfect informationcited by 8
  2. 2020Solving imperfect-information games via exponential counterfactual regret minimizationcited by 3
  3. 2014Selection-based Approach to Cooperative Interval Gamescited by 1

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