mlsanityData to 7 Oct 2026

DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learning

arXiv 2204.02558 ↗First posted 6 Apr 2022cs.AI cs.LGcited by 7

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Abstract (arXiv)

Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect information, large state space, elements of collaboration and a massive number of possible moves from turn to turn. Recently, a DouDizhu AI system called DouZero has been proposed. Trained using traditional Monte Carlo method with deep neural networks and self-play procedure without the abstraction of human prior knowledge, DouZero has outperformed all the existing DouDizhu AI programs. In this work, we propose to enhance DouZero by introducing opponent modeling into DouZero. Besides, we propose a novel coach network to further boost the performance of DouZero and accelerate its training process. With the integration of the above two techniques into DouZero, our DouDizhu AI system achieves better performance and ranks top in the Botzone leaderboard among more than 400 AI agents, including DouZero.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 18 of its 45 references that are in the map. First posted on arXiv 6 Apr 2022.

Builds on

18 of 45 references.

References · 18

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6 more
  1. 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
  2. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
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Cited by year

Citing papers per year: 2022: 1; 2023: 1; 2024: 5.

7 papers.