General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess
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Abstract (arXiv)
Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of decades of AI research. Beyond calculation needed in regular chess, they require reasoning about information gathering, the opponent's knowledge, signaling, etc. The most popular variant, Fog of War (FoW) chess (a.k.a. dark chess), has been a major challenge problem in imperfect-information game solving since superhuman performance was reached in no-limit Texas hold'em poker. We present Obscuro, the first superhuman AI for FoW chess. It introduces advances to search in imperfect-information games, enabling strong, scalable reasoning. Experiments against the prior state-of-the-art AI and human players -- including the world's best -- show that Obscuro is significantly stronger. FoW chess is the largest (by amount of imperfect information) turn-based zero-sum game in which superhuman performance has been achieved and the largest zero-sum game in which imperfect-information search has been successfully applied.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 13 of its 55 references that are in the map. First posted on arXiv 2 Jun 2025.
Builds on
13 of 55 references.
References · 13
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 41
- 2013Solving Imperfect Information Games Using Decompositioncited by 29
- 2018Depth-Limited Solving for Imperfect-Information Gamescited by 27
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 14
- 2021Subgame solving without common knowledgecited by 12
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 3
- 2021Fast Payoff Matrix Sparsification Techniques for Structured Extensive-Form Gamescited by 2
1 more
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Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Scalable Decision Making for Games of Imperfect Informationcited by 8
- 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2026InfoChess: A Game of Adversarial Inference and a Laboratory for Quantifiable Information Controlcited by 0
- 2026Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Gamescited by 0
- 2026Test-time Reinforcement Learning in Imperfect Information Gamescited by 0
- 2026Test-time Reinforcement Learning in Imperfect Information Games31 Aug 2026
- 2026Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games14 May 2026
- 2026InfoChess: A Game of Adversarial Inference and a Laboratory for Quantifiable Information Control15 Apr 2026
- 2025Scalable Decision Making for Games of Imperfect Information10 Nov 2025
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimization20 Oct 2025
- 2025Look-ahead Reasoning with a Learned Model in Imperfect Information Games6 Oct 2025