mlsanityData to 7 Oct 2026

Mastering Strategy Card Game (Legends of Code and Magic) via End-to-End Policy and Optimistic Smooth Fictitious Play

arXiv 2303.04096 ↗First posted 7 Mar 2023cs.LG cs.AI cs.GTcited by 10

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Abstract (arXiv)

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the observation spaces and the action spaces can be completely different across stages. We study a two-stage strategy card game Legends of Code and Magic and propose an end-to-end policy to address the difficulties that arise in multi-stage game. We also propose an optimistic smooth fictitious play algorithm to find the Nash Equilibrium for the two-player game. Our approach wins double championships of COG2022 competition. Extensive studies verify and show the advancement of our approach.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 28 of its 54 references that are in the map. First posted on arXiv 7 Mar 2023.

Builds on

28 of 54 references.

References · 28

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16 more
  1. 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 260
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  9. 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
  10. 2020Dreaming: Model-based Reinforcement Learning by Latent Imagination without Reconstructioncited by 66
  11. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 55
  12. 2018Actor-Critic Policy Optimization in Partially Observable Multiagent Environmentscited by 35
  13. 2019Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functionscited by 25
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  16. 2017Theoretical and Practical Advances on Smoothing for Extensive-Form Gamescited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 3; 2024: 5; 2025: 1; 2026: 1.

10 papers.