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GPU-Accelerated Counterfactual Regret Minimization

arXiv 2408.14778 ↗First posted 27 Aug 2024cs.GT cs.LGcited by 0

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Abstract (arXiv)

Counterfactual regret minimization is a family of algorithms of no-regret learning dynamics capable of solving large-scale imperfect information games. We propose implementing this algorithm as a series of dense and sparse matrix and vector operations, thereby making it highly parallelizable for a graphical processing unit, at a cost of higher memory usage. Our experiments show that our implementation performs up to about 401.2 times faster than OpenSpiel's Python implementation and, on an expanded set of games, up to about 203.6 times faster than OpenSpiel's C++ implementation and the speedup becomes more pronounced as the size of the game being solved grows.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 26 references that are in the map. First posted on arXiv 27 Aug 2024.

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10 of 26 references.

References · 10

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  3. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
  4. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  5. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  6. 2019Finding Friend and Foe in Multi-Agent Gamescited by 42
  7. 2013Solving Imperfect Information Games Using Decompositioncited by 27
  8. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  9. 2018Revisiting CFR+ and Alternating Updatescited by 19
  10. 2016Mathematical Foundations of the GraphBLAScited by 12

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