mlsanityData to 7 Oct 2026

HSVI can solve zero-sum Partially Observable Stochastic Games

arXiv 2210.14640 ↗First posted 26 Oct 2022cs.AIcited by 8

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Abstract (arXiv)

State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of state-of-the-art solvers for other sequential decision-making problems. In partially observable or collaborative settings (e.g., POMDPs and Dec- POMDPs), DP and HS require introducing an appropriate statistic that induces a fully observable problem as well as bounding (convex) approximators of the optimal value function. This approach has succeeded in some subclasses of 2-player zero-sum partially observable stochastic games (zs- POSGs) as well, but how to apply it in the general case still remains an open question. We answer it by (i) rigorously defining an equivalent game to work with, (ii) proving mathematical properties of the optimal value function that allow deriving bounds that come with solution strategies, (iii) proposing for the first time an HSVI-like solver that provably converges to an ε-optimal solution in finite time, and (iv) empirically analyzing it. This opens the door to a novel family of promising approaches complementing those relying on linear programming or iterative methods.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 12 of its 49 references that are in the map. First posted on arXiv 26 Oct 2022.

Builds on

12 of 49 references.

References · 12

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2013The Complexity of Decentralized Control of Markov Decision Processescited by 225
  3. 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
  4. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
  5. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  6. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 35
  7. 2013Solving Imperfect Information Games Using Decompositioncited by 27
  8. 2018Revisiting CFR+ and Alternating Updatescited by 19
  9. 2020Solving Zero-Sum One-Sided Partially Observable Stochastic Gamescited by 12
  10. 2021Search in Imperfect Information Gamescited by 8
  11. 2016Structure in the Value Function of Two-Player Zero-Sum Games of Incomplete Informationcited by 6
  12. 2019Value Functions for Depth-Limited Solving in Zero-Sum Imperfect-Information Gamescited by 2

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Citing papers per year: 2023: 2; 2024: 6.

8 papers.