Solving Common-Payoff Games with Approximate Policy Iteration
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Abstract (arXiv)
For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult -- computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless, a recently rediscovered insight -- that a team of agents can coordinate via common knowledge -- has given rise to algorithms capable of finding optimal joint policies in small common-payoff games. The Bayesian action decoder (BAD) leverages this insight and deep reinforcement learning to scale to games as large as two-player Hanabi. However, the approximations it uses to do so prevent it from discovering optimal joint policies even in games small enough to brute force optimal solutions. This work proposes CAPI, a novel algorithm which, like BAD, combines common knowledge with deep reinforcement learning. However, unlike BAD, CAPI prioritizes the propensity to discover optimal joint policies over scalability. While this choice precludes CAPI from scaling to games as large as Hanabi, empirical results demonstrate that, on the games to which CAPI does scale, it is capable of discovering optimal joint policies even when other modern multi-agent reinforcement learning algorithms are unable to do so. Code is available at https://github.com/ssokota/capi .
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 27 of its 80 references that are in the map. First posted on arXiv 11 Jan 2021.
Builds on
27 of 80 references.
References · 27
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
- 2017Counterfactual Multi-Agent Policy Gradientscited by 733
- 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 490
- 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 457
- 2016Cooperative Inverse Reinforcement Learningcited by 298
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2013The Complexity of Decentralized Control of Markov Decision Processescited by 225
- 2016Multi-Agent Cooperation and the Emergence of (Natural) Languagecited by 181
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
- 2013Expectation Propagation for approximate Bayesian inferencecited by 172
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
15 more
- 2016DESPOT: Online POMDP Planning with Regularizationcited by 105
- 2018Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 67
- 2019Simplified Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 47
- 2014Online Planning Algorithms for POMDPscited by 42
- 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 39
- 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 35
- 2019Improving Policies via Search in Cooperative Partially Observable Gamescited by 33
- 2018Multi-Agent Common Knowledge Reinforcement Learningcited by 31
- 2020Learning to Play No-Press Diplomacy with Best Response Policy Iterationcited by 25
- 2018Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Gamescited by 7
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Citing papers per year: 2021: 5; 2022: 3; 2023: 3; 2024: 2; 2025: 0; 2026: 2.
15 papers.
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- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2021Common Information based Approximate State Representations in Multi-Agent Reinforcement Learningcited by 8
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 6
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2022Public Information Representation for Adversarial Team Gamescited by 4
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2024Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approachcited by 2
- 2021Adversarial Attacks in Cooperative AIcited by 1
- 2022Self-Explaining Deviations for Coordinationcited by 1
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2026Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games1 Jul 2026
- 2026Automated Approach for Solving Infinite-state Polynomial Reachability Games11 May 2026
- 2024Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approach23 Aug 2024
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Games22 Jan 2023
- 2022Self-Explaining Deviations for Coordination13 Jul 2022
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving18 Jun 2022
- 2022Public Information Representation for Adversarial Team Games25 Jan 2022
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Adversarial Attacks in Cooperative AI29 Nov 2021
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
- 2021Multi-Agent Training beyond Zero-Sum with Correlated Equilibrium Meta-Solverscited by 21
- 2021Common Information based Approximate State Representations in Multi-Agent Reinforcement Learningcited by 8
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 6
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learningcited by 6
- 2022Public Information Representation for Adversarial Team Gamescited by 4
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2024Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approachcited by 2
- 2021Adversarial Attacks in Cooperative AIcited by 1
- 2022Self-Explaining Deviations for Coordinationcited by 1
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
12 most cited of 15 All 15 (JSON)
- 2026Towards Learning Representations of Policies in Two-Player Zero-Sum Imperfect-Information Games1 Jul 2026
- 2026Automated Approach for Solving Infinite-state Polynomial Reachability Games11 May 2026
- 2024Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approach23 Aug 2024
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Combining Tree-Search, Generative Models, and Nash Bargaining Concepts in Game-Theoretic Reinforcement Learning1 Feb 2023
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Games22 Jan 2023
- 2022Self-Explaining Deviations for Coordination13 Jul 2022
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving18 Jun 2022
- 2022Public Information Representation for Adversarial Team Games25 Jan 2022
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information games6 Dec 2021
- 2021Adversarial Attacks in Cooperative AI29 Nov 2021
12 newest of 15 All 15 (JSON)