mlsanityData to 7 Oct 2026

Solving Common-Payoff Games with Approximate Policy Iteration

arXiv 2101.04237 ↗First posted 11 Jan 2021cs.AI cs.LGcited by 15

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Abstract (arXiv)

For artificially intelligent learning systems to have widespread applicability in real-world settings, it is important that they be able to operate decentrally. Unfortunately, decentralized control is difficult -- computing even an epsilon-optimal joint policy is a NEXP complete problem. Nevertheless, a recently rediscovered insight -- that a team of agents can coordinate via common knowledge -- has given rise to algorithms capable of finding optimal joint policies in small common-payoff games. The Bayesian action decoder (BAD) leverages this insight and deep reinforcement learning to scale to games as large as two-player Hanabi. However, the approximations it uses to do so prevent it from discovering optimal joint policies even in games small enough to brute force optimal solutions. This work proposes CAPI, a novel algorithm which, like BAD, combines common knowledge with deep reinforcement learning. However, unlike BAD, CAPI prioritizes the propensity to discover optimal joint policies over scalability. While this choice precludes CAPI from scaling to games as large as Hanabi, empirical results demonstrate that, on the games to which CAPI does scale, it is capable of discovering optimal joint policies even when other modern multi-agent reinforcement learning algorithms are unable to do so. Code is available at https://github.com/ssokota/capi .

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 27 of its 80 references that are in the map. First posted on arXiv 11 Jan 2021.

Builds on

27 of 80 references.

References · 27

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15 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 3; 2023: 3; 2024: 2; 2025: 0; 2026: 2.

15 papers.

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