mlsanityData to 7 Oct 2026

AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play

arXiv 2605.09150 ↗First posted 9 May 2026cs.LGcited by 1

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Abstract (arXiv)

Poker is an imperfect information game that has served as a long-standing benchmark for decision-making under uncertainty. To maximize utility beyond the Nash equilibrium, an agent can deviate from Nash-equilibrium policies to exploit suboptimal play. We introduce AlphaExploitem, which extends the competitive RL poker agent AlphaHoldem by using a hierarchical transformer encoder that enables reasoning over previously played hands and modifying the training procedure with the inclusion of a diverse pool of exploitable opponents to facilitate learning to exploit. We train and evaluate AlphaExploitem on two standard benchmarks for imperfect-information games. Empirically, AlphaExploitem successfully exploits weak play by both in- and out-of-distribution opponents, without losing performance against NE opponents.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 30 references that are in the map. First posted on arXiv 9 May 2026.

Builds on

9 of 30 references.

References · 9

  1. 2017Attention Is All You Needcited by 59,932
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  4. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 153
  5. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
  6. 2018Deep Counterfactual Regret Minimizationcited by 102
  7. 2023Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learningcited by 45
  8. 2020DREAM: Deep Regret minimization with Advantage baselines and Model-free learningcited by 36
  9. 2024PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Modelcited by 20

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