mlsanityData to 14 Oct 2026

PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solvers

arXiv 2605.30094 ↗First posted 28 May 2026cs.AI cs.GTcited by 5

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Abstract (arXiv)

Poker is a landmark challenge for artificial intelligence. The dominant approach relies on equilibrium solvers built on counterfactual regret minimization, requiring millions of core-hours of training. Large Language Models (LLMs) possess extensive poker knowledge but perform far below solver-based agents when asked to play directly. Traditional rule-based poker agents are interpretable and training-free, but their strategic ceiling remains far below equilibrium play. We introduce PokerSkill, a training-free and solver-free framework that bridges this gap by using detailed rule-based poker skills as a structured action-grounding interface for LLMs. A deterministic context engine analyzes the current state and retrieves only the relevant fragments from a layered skill library, which is entirely designed by human poker experts, constraining the LLM's choice to reasonable actions. Against GTOWizard, a state-of-the-art GTO benchmark, GPT-5.5 XHigh with PokerSkill achieves -57 ± 21 mbb/hand, Claude Opus 4.6 achieves -80 ± 29 mbb/hand and Claude Opus 4.7 achieves -87± 64 mbb/hand, reducing losses by 49--61% compared to default-prompt baselines and outperforming the strong bot Slumbot. Our key finding is that rule-based skills alone do not constitute a strong strategy, and LLMs alone cannot play well, but their combination yields an agent that requires neither training nor solver access yet competes with systems built on millions of core-hours of computation. To our knowledge, this is the first demonstration of an LLM achieving competitive performance in a complex imperfect-information game without game-specific training or solver queries. Code is available at https://github.com/lbn187/PokerSkill.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 27 of its 78 references that are in the map. First posted on arXiv 28 May 2026.

Builds on

27 of 78 references.

References · 27

  1. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  2. 2020Retrieval-Augmented Generation for Knowledge-Intensive NLP Taskscited by 9,297
  3. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  4. 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,182
  5. 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,211
  6. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  7. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,439
  8. 2022Program of Thoughts Prompting: Disentangling Computation from Reasoning for Numerical Reasoning Taskscited by 1,076
  9. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
  10. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  11. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  12. 2023Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4cited by 68
15 more
  1. 2024How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environmentscited by 67
  2. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
  3. 2024Game-theoretic LLM: Agent Workflow for Negotiation Gamescited by 56
  4. 2024Werewolf Arena: A Case Study in LLM Evaluation via Social Deductioncited by 45
  5. 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 41
  6. 2018Depth-Limited Solving for Imperfect-Information Gamescited by 27
  7. 2023Are ChatGPT and GPT-4 Good Poker Players? -- A Pre-Flop Analysiscited by 20
  8. 2025PokerBench: Training Large Language Models to become Professional Poker Playerscited by 18
  9. 2013Measuring the Size of Large No-Limit Poker Gamescited by 15
  10. 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
  11. 2016AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Gamescited by 8
  12. 2026How Far Are LLMs from Professional Poker Players? Revisiting Game-Theoretic Reasoning with Agentic Tool Usecited by 7
  13. 2026Effective, Efficient, and General Information Abstraction for Imperfect-Information Extensive-Form Gamescited by 7
  14. 2026Real-Time Parallel Counterfactual Regret Minimizationcited by 6
  15. 2026GTO Wizard Benchmarkcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.