Approximating Discontinuous Nash Equilibrial Values of Two-Player General-Sum Differential Games
Not on the map. Why?
Abstract (arXiv)
Finding Nash equilibrial policies for two-player differential games requires solving Hamilton-Jacobi-Isaacs (HJI) PDEs. Self-supervised learning has been used to approximate solutions of such PDEs while circumventing the curse of dimensionality. However, this method fails to learn discontinuous PDE solutions due to its sampling nature, leading to poor safety performance of the resulting controllers in robotics applications when player rewards are discontinuous. This paper investigates two potential solutions to this problem: a hybrid method that leverages both supervised Nash equilibria and the HJI PDE, and a value-hardening method where a sequence of HJIs are solved with a gradually hardening reward. We compare these solutions using the resulting generalization and safety performance in two vehicle interaction simulation studies with 5D and 9D state spaces, respectively. Results show that with informative supervision (e.g., collision and near-collision demonstrations) and the low cost of self-supervised learning, the hybrid method achieves better safety performance than the supervised, self-supervised, and value hardening approaches on equal computational budget. Value hardening fails to generalize in the higher-dimensional case without informative supervision. Lastly, we show that the neural activation function needs to be continuously differentiable for learning PDEs and its choice can be case dependent.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 21 of its 46 references that are in the map. First posted on arXiv 5 Jul 2022.
Builds on
21 of 46 references.
References · 21
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2015Automatic differentiation in machine learning: a surveycited by 846
- 2017Solving high-dimensional partial differential equations using deep learningcited by 549
- 2017The Expressive Power of Neural Networks: A View from the Widthcited by 318
- 2017Learning with Opponent-Learning Awarenesscited by 218
- 2017Optimal approximation of piecewise smooth functions using deep ReLU neural networkscited by 176
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 129
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
- 2018Deep Counterfactual Regret Minimizationcited by 102
- 2020DeepReach: A Deep Learning Approach to High-Dimensional Reachabilitycited by 81
- 2018Convergence of the Deep BSDE Method for Coupled FBSDEscited by 42
- 2019Adaptive Deep Learning for High-Dimensional Hamilton-Jacobi-Bellman Equationscited by 40
9 more
- 2019Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Gamescited by 37
- 2020When Humans Aren't Optimal: Robots that Collaborate with Risk-Aware Humanscited by 34
- 2018Probabilistic Prediction of Interactive Driving Behavior via Hierarchical Inverse Reinforcement Learningcited by 28
- 2019A neural network based policy iteration algorithm with global H2-superlinear convergence for stochastic games on domainscited by 7
- 2018Bayesian Persuasive Drivingcited by 5
- 2020When Shall I Be Empathetic? The Utility of Empathetic Parameter Estimation in Multi-Agent Interactionscited by 5
- 2020Seeking Nash equilibrium in non-cooperative differential gamescited by 2
- 2015A systematic process for evaluating structured perfect Bayesian equilibria in dynamic games with asymmetric informationcited by 1
- 2016Structured Perfect Bayesian Equilibrium in Infinite Horizon Dynamic Games with Asymmetric Informationcited by 1
Built on by
Citing papers per year: 2023: 1; 2024: 1; 2025: 3.
5 papers.
- 2023Value Approximation for Two-Player General-Sum Differential Games with State Constraintscited by 3
- 2024Pontryagin Neural Operator for Solving Parametric General-Sum Differential Gamescited by 3
- 2025Learning Nash Equilibrial Hamiltonian for Two-Player Collision-Avoiding Interactionscited by 0
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Gamescited by 0
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inferencecited by 0
- 2025Peer-Aware Cost Estimation in Nonlinear General-Sum Dynamic Games for Mutual Learning and Intent Inference23 Apr 2025
- 2025PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games23 Apr 2025
- 2025Learning Nash Equilibrial Hamiltonian for Two-Player Collision-Avoiding Interactions10 Mar 2025
- 2024Pontryagin Neural Operator for Solving Parametric General-Sum Differential Games3 Jan 2024
- 2023Value Approximation for Two-Player General-Sum Differential Games with State Constraints28 Nov 2023