Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Games
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Abstract (arXiv)
Neuro-symbolic approaches to artificial intelligence, which combine neural networks with classical symbolic techniques, are growing in prominence, necessitating formal approaches to reason about their correctness. We propose a novel modelling formalism called neuro-symbolic concurrent stochastic games (NS-CSGs), which comprise two probabilistic finite-state agents interacting in a shared continuous-state environment. Each agent observes the environment using a neural perception mechanism, which converts inputs such as images into symbolic percepts, and makes decisions symbolically. We focus on the class of NS-CSGs with Borel state spaces and prove the existence and measurability of the value function for zero-sum discounted cumulative rewards under piecewise-constant restrictions on the components of this class of models. To compute values and synthesise strategies, we present, for the first time, practical value iteration (VI) and policy iteration (PI) algorithms to solve this new subclass of continuous-state CSGs. These require a finite decomposition of the environment induced by the neural perception mechanisms of the agents and rely on finite abstract representations of value functions and strategies closed under VI or PI. First, we introduce a Borel measurable piecewise-constant (B-PWC) representation of value functions, extend minimax backups to this representation and propose a value iteration algorithm called B-PWC VI. Second, we introduce two novel representations for the value functions and strategies, constant-piecewise-linear (CON-PWL) and constant-piecewise-constant (CON-PWC) respectively, and propose Minimax-action-free PI by extending a recent PI method based on alternating player choices for finite state spaces to Borel state spaces, which does not require normal-form games to be solved.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 16 of its 66 references that are in the map. First posted on arXiv 13 Feb 2022.
Builds on
16 of 66 references.
References · 16
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4 more
- 2014Qualitative Analysis of Concurrent Mean-payoff Gamescited by 2
- 2020Policy Evaluation and Seeking for Multi-Agent Reinforcement Learning via Best Responsecited by 2
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Citing papers per year: 2023: 2; 2024: 2; 2025: 1.
5 papers.
- 2023Partially Observable Stochastic Games with Neural Perception Mechanismscited by 2
- 2023Multi-Agent Verification and Control with Probabilistic Model Checkingcited by 1
- 2024Collision Avoidance Verification of Multiagent Systems with Learned Policiescited by 0
- 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanismscited by 0
- 2025LTL Verification of Memoryful Neural Agentscited by 0
- 2025LTL Verification of Memoryful Neural Agents4 Mar 2025
- 2024HSVI-based Online Minimax Strategies for Partially Observable Stochastic Games with Neural Perception Mechanisms16 Apr 2024
- 2024Collision Avoidance Verification of Multiagent Systems with Learned Policies5 Mar 2024
- 2023Partially Observable Stochastic Games with Neural Perception Mechanisms17 Oct 2023
- 2023Multi-Agent Verification and Control with Probabilistic Model Checking5 Aug 2023