mlsanityData to 14 Oct 2026

Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic Games

arXiv 2202.06255 ↗First posted 13 Feb 2022cs.AI cs.GT cs.LOcited by 5

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Abstract (arXiv)

Neuro-symbolic approaches to artificial intelligence, which combine neural networks with classical symbolic techniques, are growing in prominence, necessitating formal approaches to reason about their correctness. We propose a novel modelling formalism called neuro-symbolic concurrent stochastic games (NS-CSGs), which comprise two probabilistic finite-state agents interacting in a shared continuous-state environment. Each agent observes the environment using a neural perception mechanism, which converts inputs such as images into symbolic percepts, and makes decisions symbolically. We focus on the class of NS-CSGs with Borel state spaces and prove the existence and measurability of the value function for zero-sum discounted cumulative rewards under piecewise-constant restrictions on the components of this class of models. To compute values and synthesise strategies, we present, for the first time, practical value iteration (VI) and policy iteration (PI) algorithms to solve this new subclass of continuous-state CSGs. These require a finite decomposition of the environment induced by the neural perception mechanisms of the agents and rely on finite abstract representations of value functions and strategies closed under VI or PI. First, we introduce a Borel measurable piecewise-constant (B-PWC) representation of value functions, extend minimax backups to this representation and propose a value iteration algorithm called B-PWC VI. Second, we introduce two novel representations for the value functions and strategies, constant-piecewise-linear (CON-PWL) and constant-piecewise-constant (CON-PWC) respectively, and propose Minimax-action-free PI by extending a recent PI method based on alternating player choices for finite state spaces to Borel state spaces, which does not require normal-form games to be solved.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 16 of its 66 references that are in the map. First posted on arXiv 13 Feb 2022.

Builds on

16 of 66 references.

References · 16

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
  2. 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 311
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  4. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  5. 2020From Statistical Relational to Neuro-Symbolic Artificial Intelligencecited by 63
  6. 2020Neurosymbolic Reinforcement Learning with Formally Verified Explorationcited by 49
  7. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 36
  8. 2019A Reachability Method for Verifying Dynamical Systems with Deep Neural Network Controllerscited by 11
  9. 2020Automatic Verification of Concurrent Stochastic Systemscited by 7
  10. 2021Distributed Asynchronous Policy Iteration for Sequential Zero-Sum Games and Minimax Controlcited by 6
  11. 2020Comparison of Algorithms for Simple Stochastic Games (Full Version)cited by 5
  12. 2013A Mixed Value and Policy Iteration Method for Stochastic Control with Universally Measurable Policiescited by 2
4 more
  1. 2014Qualitative Analysis of Concurrent Mean-payoff Gamescited by 2
  2. 2020Policy Evaluation and Seeking for Multi-Agent Reinforcement Learning via Best Responsecited by 2
  3. 2014On Convergence of Value Iteration for a Class of Total Cost Markov Decision Processescited by 1
  4. 2020Comparison of Information Structures for Zero-Sum Games and a Partial Converse to Blackwell Ordering in Standard Borel Spacescited by 1

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Citing papers per year: 2023: 2; 2024: 2; 2025: 1.

5 papers.