DanZero+: Dominating the GuanDan Game through Reinforcement Learning
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Abstract (arXiv)
The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period. Recent advancements have propelled AI programs to showcase expertise in intricate card games such as Mahjong, DouDizhu, and Texas Hold'em. In this work, we aim to develop an AI program for an exceptionally complex and popular card game called GuanDan. This game involves four players engaging in both competitive and cooperative play throughout a long process to upgrade their level, posing great challenges for AI due to its expansive state and action space, long episode length, and complex rules. Employing reinforcement learning techniques, specifically Deep Monte Carlo (DMC), and a distributed training framework, we first put forward an AI program named DanZero for this game. Evaluation against baseline AI programs based on heuristic rules highlights the outstanding performance of our bot. Besides, in order to further enhance the AI's capabilities, we apply policy-based reinforcement learning algorithm to GuanDan. To address the challenges arising from the huge action space, which will significantly impact the performance of policy-based algorithms, we adopt the pre-trained model to facilitate the training process and the achieved AI program manages to achieve a superior performance.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 19 of its 45 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
19 of 45 references.
References · 19
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7 more
- 2018Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 68
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
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- 2022DanZero: Mastering GuanDan Game with Reinforcement Learningcited by 5
Built on by
Citing papers per year: 2024: 4; 2025: 2.
6 papers.
- 2024Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Informationcited by 20
- 2024Enhancing Commentary Strategies for Imperfect Information Card Games: A Study of Large Language Models in Guandan Commentarycited by 3
- 2024RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancementcited by 2
- 2024Mastering the Game of Guandan with Deep Reinforcement Learning and Behavior Regulatingcited by 1
- 2025Reinforcement Learning-based Threat Assessmentcited by 0
- 2025Eval-PPO: Building an Efficient Threat Evaluator Using Proximal Policy Optimizationcited by 0
- 2025Eval-PPO: Building an Efficient Threat Evaluator Using Proximal Policy Optimization15 Mar 2025
- 2025Reinforcement Learning-based Threat Assessment4 Mar 2025
- 2024RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement16 Dec 2024
- 2024Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information5 Aug 2024
- 2024Enhancing Commentary Strategies for Imperfect Information Card Games: A Study of Large Language Models in Guandan Commentary23 Jun 2024
- 2024Mastering the Game of Guandan with Deep Reinforcement Learning and Behavior Regulating21 Feb 2024