PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold'em via Large Language Model
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Abstract (arXiv)
Poker, also known as Texas Hold'em, has always been a typical research target within imperfect information games (IIGs). IIGs have long served as a measure of artificial intelligence (AI) development. Representative prior works, such as DeepStack and Libratus heavily rely on counterfactual regret minimization (CFR) to tackle heads-up no-limit Poker. However, it is challenging for subsequent researchers to learn CFR from previous models and apply it to other real-world applications due to the expensive computational cost of CFR iterations. Additionally, CFR is difficult to apply to multi-player games due to the exponential growth of the game tree size. In this work, we introduce PokerGPT, an end-to-end solver for playing Texas Hold'em with arbitrary number of players and gaining high win rates, established on a lightweight large language model (LLM). PokerGPT only requires simple textual information of Poker games for generating decision-making advice, thus guaranteeing the convenient interaction between AI and humans. We mainly transform a set of textual records acquired from real games into prompts, and use them to fine-tune a lightweight pre-trained LLM using reinforcement learning human feedback technique. To improve fine-tuning performance, we conduct prompt engineering on raw data, including filtering useful information, selecting behaviors of players with high win rates, and further processing them into textual instruction using multiple prompt engineering techniques. Through the experiments, we demonstrate that PokerGPT outperforms previous approaches in terms of win rate, model size, training time, and response speed, indicating the great potential of LLMs in solving IIGs.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 17 of its 29 references that are in the map. First posted on arXiv 4 Jan 2024.
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17 of 29 references.
References · 17
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- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
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- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2023DeepSpeed-Chat: Easy, Fast and Affordable RLHF Training of ChatGPT-like Models at All Scalescited by 108
- 2018Deep Counterfactual Regret Minimizationcited by 103
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- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 41
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Citing papers per year: 2024: 5; 2025: 5; 2026: 10.
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- 2025SpinGPT: A Large-Language-Model Approach to Playing Poker Correctlycited by 1
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videoscited by 1
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- 2026ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs10 Aug 2026
- 2026AlphaExploitem: Going Beyond the Nash Equilibrium in Poker by Learning to Exploit Suboptimal Play9 May 2026
- 2026Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos23 Jan 2026
- 2025SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly26 Sep 2025
- 2025Can Large Language Models Master Complex Card Games?1 Sep 2025
- 2025Beyond In-Distribution Success: Scaling Curves of CoT Granularity for Language Model Generalization25 Feb 2025
- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers13 Feb 2025
- 2024PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos2 Dec 2024
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