mlsanityData to 14 Oct 2026

RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning

arXiv 2403.04344 ↗First posted 7 Mar 2024cs.GT cs.LGcited by 10

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often rely on fixed abstractions, resulting in sub-optimal performance. In response, we introduce RL-CFR, a novel reinforcement learning (RL) approach for dynamic action abstraction. RL-CFR builds upon our innovative Markov Decision Process (MDP) formulation, with states corresponding to public information and actions represented as feature vectors indicating specific action abstractions. The reward is defined as the expected payoff difference between the selected and default action abstractions. RL-CFR constructs a game tree with RL-guided action abstractions and utilizes counterfactual regret minimization (CFR) for strategy derivation. Impressively, it can be trained from scratch, achieving higher expected payoff without increased CFR solving time. In experiments on Heads-up No-limit Texas Hold'em, RL-CFR outperforms ReBeL's replication and Slumbot, demonstrating significant win-rate margins of 64± 11 and 84± 17 mbb/hand, respectively.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 21 of its 72 references that are in the map. First posted on arXiv 7 Mar 2024.

Builds on

21 of 72 references.

References · 21

  1. 2015Continuous control with deep reinforcement learningcited by 3,407
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  3. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  4. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  5. 2018Deep Counterfactual Regret Minimizationcited by 103
  6. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  7. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  8. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
  9. 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 41
  10. 2013Solving Imperfect Information Games Using Decompositioncited by 29
  11. 2018Depth-Limited Solving for Imperfect-Information Gamescited by 27
  12. 2022The Power of Regularization in Solving Extensive-Form Gamescited by 21
9 more
  1. 2013Measuring the Size of Large No-Limit Poker Gamescited by 15
  2. 2014Solving Games with Functional Regret Estimationcited by 12
  3. 2018Modular Architecture for StarCraft II with Deep Reinforcement Learningcited by 10
  4. 2016AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Gamescited by 8
  5. 2020Unlocking the Potential of Deep Counterfactual Value Networkscited by 8
  6. 2018Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Gamescited by 7
  7. 2019Alternative Function Approximation Parameterizations for Solving Games: An Analysis of f-Regression Counterfactual Regret Minimizationcited by 5
  8. 2021The Category Gm for Extensive-Form Gamescited by 1
  9. 2023CFR-p: Counterfactual Regret Minimization with Hierarchical Policy Abstraction, and its Application to Two-player Mahjongcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 8.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Context-Sensitive Abstractions for Reinforcement Learning with Parameterized Actions
  2. 2026Reinforcement Learning: From Algorithms To Foundation Models
  3. 2026NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games
  4. 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games
  5. 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence
  6. 2025Statistical and Algorithmic Foundations of Reinforcement Learning
  7. 2025Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning
  8. 2025One Framework to Rule Them All: Unifying RL-Based and RL-Free Methods in RLHF