GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning
On the map: Deep reinforcement learning methods → Multi-agent reinforcement learning
Abstract (arXiv)
Competitive multi-agent reinforcement learning in imperfect-information games requires agents to act under partial observability and against adversarial opponents, necessitating stochastic policies. While self-play reinforcement learning with Proximal Policy Optimization (PPO) has achieved strong empirical success, its standard advantage estimator, generalized advantage estimation, suffers from additional variance due to the sampling of stochastic future actions. This variance is amplified in equilibrium self-play because of the stochastic nature of the equilibrium policy and persists even when the critic is exact. We address this bottleneck by introducing Q-boosting, a variance-reduced advantage estimator based on a centralized action-value critic, and propose Variance-Reduced Policy Optimization (VRPO), incorporating this new estimator. The algorithm replaces sampled multi-step backups with a multi-step Expected SARSA(λ) trace, computing policy expectations at each step to average out action-sampling noise, while retaining PPO's clipped objective and on-policy actor updates. Empirically, VRPO consistently achieves strong performance from mid-sized to large-scale games including Dou Dizhu and Heads-Up No-Limit Texas Hold'em.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multi-agent reinforcement learning, one of 15 directions in Deep reinforcement learning methods. Builds on 24 of its 40 references that are in the map. First posted on arXiv 19 May 2026.
Builds on
24 of 40 references.
References · 24
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12 more
- 2022Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningcited by 131
- 2020Phasic Policy Gradientcited by 123
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2018Deep Counterfactual Regret Minimizationcited by 103
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
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- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
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- 2026EVPO: Explained Variance Policy Optimization for Adaptive Critic Utilization in LLM Post-Training
- 2026Self-Play Reinforcement Learning under Imperfect Information in Big 2
- 2025Policy Improvement with Style-Specific Demonstrations
- 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games
- 2026Theoretical Foundations and Effective Algorithms for Policy-Aware Simulator Learning
- 2026ABC: Advantage-Based Control Variates for Reinforcement Learning with Verifiable Rewards
- 2024Equilibrium Selection for Multi-agent Reinforcement Learning: A Unified Framework
- 2020Self-Imitation Advantage Learning