mlsanityData to 7 Oct 2026

Reinforcement Learning for Finite Space Mean-Field Type Games

arXiv 2409.18152 ↗First posted 25 Sep 2024cs.GT cs.LG math.OCcited by 1

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Abstract (arXiv)

Mean field type games (MFTGs) describe Nash equilibria between large coalitions: each coalition consists of a continuum of cooperative agents who maximize the average reward of their coalition while interacting non-cooperatively with a finite number of other coalitions. Although the theory has been extensively developed, we are still lacking efficient and scalable computational methods. Here, we develop reinforcement learning methods for such games in a finite space setting with general dynamics and reward functions. We start by proving that the MFTG solution yields approximate Nash equilibria in finite-size coalition games. We then propose two algorithms. The first is based on the quantization of mean-field spaces and Nash Q-learning. We provide convergence and stability analysis. We then propose a deep reinforcement learning algorithm, which can scale to larger spaces. Numerical experiments in 4 environments with mean-field distributions of dimension up to 200 show the scalability and efficiency of the proposed method.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 28 of its 64 references that are in the map. First posted on arXiv 25 Sep 2024.

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28 of 64 references.

References · 28

  1. 2015Continuous control with deep reinforcement learningcited by 3,279
  2. 2019A Theoretical Analysis of Deep Q-Learningcited by 212
  3. 2018Mean Field Multi-Agent Reinforcement Learningcited by 202
  4. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
  5. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
  6. 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 57
  7. 2019Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learningcited by 56
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  10. 2020Mean-Field Controls with Q-learning for Cooperative MARL: Convergence and Complexity Analysiscited by 44
  11. 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 29
  12. 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
16 more
  1. 2020Multi Type Mean Field Reinforcement Learningcited by 25
  2. 2019Mean-field Markov decision processes with common noise and open-loop controlscited by 24
  3. 2020Partially Observable Mean Field Reinforcement Learningcited by 16
  4. 2019Deep Q-Learning for Nash Equilibria: Nash-DQNcited by 14
  5. 2016Mean-Field-Type Games in Engineeringcited by 11
  6. 2015Mean-field-game model for Botnet defense in Cyber-securitycited by 7
  7. 2022Reinforcement Learning Algorithm for Mixed Mean Field Control Gamescited by 7
  8. 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behaviorcited by 6
  9. 2023Deep Reinforcement Learning for Infinite Horizon Mean Field Problems in Continuous Spacescited by 6
  10. 2018Mean Field Control and Mean Field Game Models with Several Populationscited by 5
  11. 2020Policy Optimization for Linear-Quadratic Zero-Sum Mean-Field Type Gamescited by 4
  12. 2024Robust Cooperative Multi-Agent Reinforcement Learning:A Mean-Field Type Game Perspectivecited by 3
  13. 2024Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspectivecited by 2
  14. 2015Risk-Sensitive Mean-Field-Type Games with Lp-norm Driftscited by 1
  15. 2018Zero-sum stochastic differential games of generalized McKean-Vlasov type *cited by 1
  16. 2023Mean-field games among teamscited by 1

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