mlsanityData to 7 Oct 2026

AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

arXiv 2608.06362 ↗First posted 6 Aug 2026cs.GT cs.AI cs.CLcited by 1

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games needed is unknown, fixed-budget evaluations either keep paying after the result is settled or stop before the agents can be told apart, while naive optional stopping with an ordinary confidence interval invalidates the stated level. We make such an evaluation stop as soon as its evidence suffices, with the guarantee intact. The Action-Informed Value Assessment Tool (AIVAT) reduces variance in imperfect-information games through conditional mean-zero corrections, by a median 54× across 15 LLM agent configurations spanning 71,439 paired Heads-Up No-Limit Hold'em (HUNL) hands, but does not say when to stop. We combine AIVAT with continuously monitored Confidence Sequences (CSs) into anytime-valid AIVAT (AV-AIVAT), whose online value model learns only from past games so that no game scores its own correction. At the nominal 95% level and a target precision of ±1 Big Blind, raw outcomes need a median 74× as many hands as AIVAT-corrected outcomes to stop under the Asymptotic CS (AsympCS). Exact finite-sample certification uses the Empirical-Bernstein CS (EB-CS), which needs an independently justified bound on corrected payoffs. We establish such a bound structurally for Leduc hold'em and characterize a width floor set by the CS's bet cap and that bound, which governs how much of a variance gain becomes earlier stopping; the descriptive HUNL EB-CS runs show a median 1.37× stopping-time ratio. AV-AIVAT turns variance reduction into efficient, auditable early stopping while separating asymptotic screening from exact certification, so an evaluation can stop the moment its evidence suffices and hand a third party everything needed to recheck the verdict at that very stopping time.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 26 of its 53 references that are in the map. First posted on arXiv 6 Aug 2026.

Builds on

26 of 53 references.

References · 26

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2018Time-uniform, nonparametric, nonasymptotic confidence sequencescited by 220
  3. 2022Game-theoretic statistics and safe anytime-valid inferencecited by 145
  4. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 110
  5. 2018Deep Counterfactual Regret Minimizationcited by 102
  6. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  7. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  8. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 65
  9. 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 39
  10. 2021Time-uniform central limit theory and asymptotic confidence sequencescited by 29
  11. 2018Depth-Limited Solving for Imperfect-Information Gamescited by 24
  12. 2018Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games using Baselinescited by 24
14 more
  1. 2022ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regretcited by 24
  2. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 22
  3. 2025PokerBench: Training Large Language Models to become Professional Poker Playerscited by 18
  4. 2013Measuring the Size of Large No-Limit Poker Gamescited by 14
  5. 2024RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learningcited by 10
  6. 2019Low-Variance and Zero-Variance Baselines for Extensive-Form Gamescited by 9
  7. 2016AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Gamescited by 8
  8. 2026Effective, Efficient, and General Information Abstraction for Imperfect-Information Extensive-Form Gamescited by 7
  9. 2026Real-Time Parallel Counterfactual Regret Minimizationcited by 6
  10. 2026Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimizationcited by 6
  11. 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solverscited by 5
  12. 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitationcited by 4
  13. 2026GTO Wizard Benchmarkcited by 3
  14. 2026Heuristic Pathologies and Further Variance Reduction via Uncertainty Propagation in the AIVAT Family of Techniquescited by 1

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