mlsanityData to 14 Oct 2026

No-Press Diplomacy from Scratch

arXiv 2110.02924 ↗First posted 6 Oct 2021cs.LG cs.AI cs.GTcited by 31

Not on the map. Why?

Abstract (arXiv)

Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20 possible actions per turn. Previous attempts to address games with large branching factors, such as Diplomacy, StarCraft, and Dota, used human data to bootstrap the policy or used handcrafted reward shaping. In this paper, we describe an algorithm for action exploration and equilibrium approximation in games with combinatorial action spaces. This algorithm simultaneously performs value iteration while learning a policy proposal network. A double oracle step is used to explore additional actions to add to the policy proposals. At each state, the target state value and policy for the model training are computed via an equilibrium search procedure. Using this algorithm, we train an agent, DORA, completely from scratch for a popular two-player variant of Diplomacy and show that it achieves superhuman performance. Additionally, we extend our methods to full-scale no-press Diplomacy and for the first time train an agent from scratch with no human data. We present evidence that this agent plays a strategy that is incompatible with human-data bootstrapped agents. This presents the first strong evidence of multiple equilibria in Diplomacy and suggests that self play alone may be insufficient for achieving superhuman performance in Diplomacy.

Key facts. Cited by 31 papers in the map (data through 14 Oct 2026). Builds on 14 of its 44 references that are in the map. First posted on arXiv 6 Oct 2021.

Builds on

14 of 44 references.

References · 14

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  4. 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 883
  5. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
  6. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  7. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  8. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  9. 2020Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large Gamescited by 47
  10. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  11. 2019No Press Diplomacy: Modeling Multi-Agent Gameplaycited by 38
  12. 2020Q-Learning in enormous action spaces via amortized approximate maximizationcited by 30
2 more
  1. 2020Learning to Play No-Press Diplomacy with Best Response Policy Iterationcited by 26
  2. 2020Double Oracle Algorithm for Computing Equilibria in Continuous Gamescited by 9

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2021: 2; 2022: 11; 2023: 6; 2024: 6; 2025: 4; 2026: 2.

31 papers.

Sort:

By area:

  1. 2022A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Gamescited by 66
  2. 2023Strategic Reasoning with Language Modelscited by 64
  3. 2022LMPriors: Pre-Trained Language Models as Task-Specific Priorscited by 56
  4. 2021Modeling Strong and Human-Like Gameplay with KL-Regularized Searchcited by 50
  5. 2022Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planningcited by 48
  6. 2023Welfare Diplomacy: Benchmarking Language Model Cooperationcited by 45
  7. 2024Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacycited by 36
  8. 2023Artificial Influence: An Analysis Of AI-Driven Persuasioncited by 33
  9. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
  10. 2024Human-compatible driving partners through data-regularized self-play reinforcement learningcited by 17
  11. 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
  12. 2025AssistanceZero: Scalably Solving Assistance Gamescited by 10
19 more
  1. 2023Genes in Intelligent Agentscited by 9
  2. 2024More Victories, Less Cooperation: Assessing Cicero's Diplomacy Playcited by 9
  3. 2022Human-AI Coordination via Human-Regularized Search and Learningcited by 8
  4. 2023It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Gamescited by 8
  5. 2026AI Arms and Influence: Frontier Models Exhibit Sophisticated Reasoning in Simulated Nuclear Crisescited by 7
  6. 2022Reinforcement Learning in Practice: Opportunities and Challengescited by 6
  7. 2024Advancing Investment Frontiers: Industry-grade Deep Reinforcement Learning for Portfolio Optimizationcited by 4
  8. 2024Explaining Decisions of Agents in Mixed-Motive Gamescited by 4
  9. 2025DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacycited by 4
  10. 2026Human-like autonomy emerges from self-play and a pinch of human datacited by 4
  11. 2022A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Gamescited by 3
  12. 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposabilitycited by 3
  13. 2024Personalized Help for Optimizing Low-Skilled Users' Strategycited by 3
  14. 2025Should I Trust You? Detecting Deception in Negotiations using Counterfactual RLcited by 3
  15. 2025Dynamic Coalition Structure Detection in Natural Language-based Interactionscited by 3
  16. 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
  17. 2022AutoReply: Detecting Nonsense in Dialogue Introspectively with Discriminative Repliescited by 2
  18. 2022Towards automating Codenames spymasters with deep reinforcement learningcited by 1
  19. 2022Function Approximation for Solving Stackelberg Equilibrium in Large Perfect Information Gamescited by 1