DanZero: Mastering GuanDan Game with Reinforcement Learning
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Abstract (arXiv)
Card game AI has always been a hot topic in the research of artificial intelligence. In recent years, complex card games such as Mahjong, DouDizhu and Texas Hold'em have been solved and the corresponding AI programs have reached the level of human experts. In this paper, we are devoted to developing an AI program for a more complex card game, GuanDan, whose rules are similar to DouDizhu but much more complicated. To be specific, the characteristics of large state and action space, long length of one episode and the unsure number of players in the GuanDan pose great challenges for the development of the AI program. To address these issues, we propose the first AI program DanZero for GuanDan using reinforcement learning technique. Specifically, we utilize a distributed framework to train our AI system. In the actor processes, we carefully design the state features and agents generate samples by self-play. In the learner process, the model is updated by Deep Monte-Carlo Method. After training for 30 days using 160 CPUs and 1 GPU, we get our DanZero bot. We compare it with 8 baseline AI programs which are based on heuristic rules and the results reveal the outstanding performance of DanZero. We also test DanZero with human players and demonstrate its human-level performance.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 15 of its 40 references that are in the map. First posted on arXiv 31 Oct 2022.
Builds on
15 of 40 references.
References · 15
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
- 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 161
- 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
- 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
- 2018Deep Counterfactual Regret Minimizationcited by 103
- 2016Opponent Modeling in Deep Reinforcement Learningcited by 97
- 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
- 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
- 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
3 more
- 2019Single Deep Counterfactual Regret Minimizationcited by 20
- 2018Double Neural Counterfactual Regret Minimizationcited by 16
- 2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learningcited by 7
Built on by
Citing papers per year: 2023: 2; 2024: 1; 2025: 1; 2026: 1.
5 papers.
- 2024Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Informationcited by 20
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learningcited by 6
- 2025Can Large Language Models Master Complex Card Games?cited by 4
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmarkcited by 0
- 2026OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark31 Jan 2026
- 2025Can Large Language Models Master Complex Card Games?1 Sep 2025
- 2024Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information5 Aug 2024
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learning5 Dec 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023