mlsanityData to 14 Oct 2026

DanZero: Mastering GuanDan Game with Reinforcement Learning

arXiv 2210.17087 ↗First posted 31 Oct 2022cs.AI cs.LGcited by 5

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Abstract (arXiv)

Card game AI has always been a hot topic in the research of artificial intelligence. In recent years, complex card games such as Mahjong, DouDizhu and Texas Hold'em have been solved and the corresponding AI programs have reached the level of human experts. In this paper, we are devoted to developing an AI program for a more complex card game, GuanDan, whose rules are similar to DouDizhu but much more complicated. To be specific, the characteristics of large state and action space, long length of one episode and the unsure number of players in the GuanDan pose great challenges for the development of the AI program. To address these issues, we propose the first AI program DanZero for GuanDan using reinforcement learning technique. Specifically, we utilize a distributed framework to train our AI system. In the actor processes, we carefully design the state features and agents generate samples by self-play. In the learner process, the model is updated by Deep Monte-Carlo Method. After training for 30 days using 160 CPUs and 1 GPU, we get our DanZero bot. We compare it with 8 baseline AI programs which are based on heuristic rules and the results reveal the outstanding performance of DanZero. We also test DanZero with human players and demonstrate its human-level performance.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 15 of its 40 references that are in the map. First posted on arXiv 31 Oct 2022.

Builds on

15 of 40 references.

References · 15

  1. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
  2. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
  3. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
  4. 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 161
  5. 2016Deep Reinforcement Learning from Self-Play in Imperfect-Information Gamescited by 158
  6. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  7. 2018Deep Counterfactual Regret Minimizationcited by 103
  8. 2016Opponent Modeling in Deep Reinforcement Learningcited by 97
  9. 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
  10. 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
  11. 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
  12. 2018General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithmscited by 45
3 more
  1. 2019Single Deep Counterfactual Regret Minimizationcited by 20
  2. 2018Double Neural Counterfactual Regret Minimizationcited by 16
  3. 2022DouZero+: Improving DouDizhu AI by Opponent Modeling and Coach-guided Learningcited by 7

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 1; 2025: 1; 2026: 1.

5 papers.