ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret
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Abstract (arXiv)
Recent techniques for approximating Nash equilibria in very large games leverage neural networks to learn approximately optimal policies (strategies). One promising line of research uses neural networks to approximate counterfactual regret minimization (CFR) or its modern variants. DREAM, the only current CFR-based neural method that is model free and therefore scalable to very large games, trains a neural network on an estimated regret target that can have extremely high variance due to an importance sampling term inherited from Monte Carlo CFR (MCCFR). In this paper we propose an unbiased model-free method that does not require any importance sampling. Our method, ESCHER, is principled and is guaranteed to converge to an approximate Nash equilibrium with high probability. We show that the variance of the estimated regret of ESCHER is orders of magnitude lower than DREAM and other baselines. We then show that ESCHER outperforms the prior state of the art -- DREAM and neural fictitious self play (NFSP) -- on a number of games and the difference becomes dramatic as game size increases. In the very large game of dark chess, ESCHER is able to beat DREAM and NFSP in a head-to-head competition over 90% of the time.
Key facts. Cited by 24 papers in the map (data through 14 Oct 2026). Builds on 42 of its 82 references that are in the map. First posted on arXiv 8 Jun 2022.
Builds on
42 of 82 references.
References · 42
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- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
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- 2018Deep Counterfactual Regret Minimizationcited by 103
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
- 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
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- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
- 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
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- 2019A Generalized Training Approach for Multiagent Learningcited by 54
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- 2021Independent Natural Policy Gradient Always Converges in Markov Potential Gamescited by 37
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- 2019Single Deep Counterfactual Regret Minimizationcited by 20
- 2020Stochastic Regret Minimization in Extensive-Form Gamescited by 17
- 2020The Advantage Regret-Matching Actor-Criticcited by 17
- 2018Double Neural Counterfactual Regret Minimizationcited by 16
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- 2020Model-free Neural Counterfactual Regret Minimization with Bootstrap Learningcited by 5
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Citing papers per year: 2022: 3; 2023: 6; 2024: 3; 2025: 6; 2026: 6.
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- 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria21 Oct 2025
- 2025Reevaluating Policy Gradient Methods for Imperfect-Information Games13 Feb 2025
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2024Easy as ABCs: Unifying Boltzmann Q-Learning and Counterfactual Regret Minimization19 Feb 2024
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- 2022Illusory Attacks: Information-Theoretic Detectability Matters in Adversarial Attackscited by 12
- 2022Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Gamescited by 11
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
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