mlsanityData to 14 Oct 2026

Continual Spatio-Temporal Graph Convolutional Networks

arXiv 2203.11009 ↗First posted 21 Mar 2022cs.CV cs.LGcited by 8

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Abstract (arXiv)

Graph-based reasoning over skeleton data has emerged as a promising approach for human action recognition. However, the application of prior graph-based methods, which predominantly employ whole temporal sequences as their input, to the setting of online inference entails considerable computational redundancy. In this paper, we tackle this issue by reformulating the Spatio-Temporal Graph Convolutional Neural Network as a Continual Inference Network, which can perform step-by-step predictions in time without repeat frame processing. To evaluate our method, we create a continual version of ST-GCN, CoST-GCN, alongside two derived methods with different self-attention mechanisms, CoAGCN and CoS-TR. We investigate weight transfer strategies and architectural modifications for inference acceleration, and perform experiments on the NTU RGB+D 60, NTU RGB+D 120, and Kinetics Skeleton 400 datasets. Retaining similar predictive accuracy, we observe up to 109x reduction in time complexity, on-hardware accelerations of 26x, and reductions in maximum allocated memory of 52% during online inference.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 24 of its 38 references that are in the map. First posted on arXiv 21 Mar 2022.

Builds on

24 of 38 references.

References · 24

  1. 2017Attention Is All You Needcited by 60,361
  2. 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,361
  3. 2017The Kinetics Human Action Video Datasetcited by 1,909
  4. 2017Accurate, Large Minibatch SGD: Training ImageNet in 1 Hourcited by 1,492
  5. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,209
  6. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  7. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 686
  8. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 533
  9. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 343
  10. 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
  11. 2017Super-Convergence: Very Fast Training of Neural Networks Using Large Learning Ratescited by 199
  12. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
12 more
  1. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 143
  2. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  3. 2017View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Datacited by 105
  4. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  5. 2020Skeleton-based Action Recognition via Spatial and Temporal Transformer Networkscited by 98
  6. 2017Interpretable 3D Human Action Analysis with Temporal Convolutional Networkscited by 89
  7. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  8. 2016Space-Time Representation of People Based on 3D Skeletal Data: A Reviewcited by 24
  9. 2022Continual Transformers: Redundancy-Free Attention for Online Inferencecited by 12
  10. 2020Progressive Spatio-Temporal Graph Convolutional Network for Skeleton-Based Human Action Recognitioncited by 9
  11. 2021Continual 3D Convolutional Neural Networks for Real-time Processing of Videoscited by 9
  12. 2020Temporal Attention-Augmented Graph Convolutional Network for Efficient Skeleton-Based Human Action Recognitioncited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 2; 2026: 1.

8 papers.

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Close in wording, no citation either way

  1. 2025PRGCN: A Graph Memory Network for Cross-Sequence Pattern Reuse in 3D Human Pose Estimation
  2. 2024State Space Models on Temporal Graphs: A First-Principles Study
  3. 2025DynSTG-Mamba: Dynamic Spatio-Temporal Graph Mamba with Cross-Graph Knowledge Distillation for Gait Disorders Recognition
  4. 2022Model-Architecture Co-Design for High Performance Temporal GNN Inference on FPGA
  5. 2025Task-Aware Adaptive Modulation: A Replay-Free and Resource-Efficient Approach For Continual Graph Learning
  6. 2022Efficient Graph Neural Network Inference at Large Scale
  7. 2024What Can We Learn from State Space Models for Machine Learning on Graphs?
  8. 2026HSTGFormer: Hyper Spatial-Temporal Graph Transformer for 3D Human Pose Estimation